>>723035165
10-12 turns is generous. Any map that takes 10-12 turns is a full experience, on paper. The problem with this map is that there is nothing to do in it. Just a lame-o kill boss objective in a big empty field with Walhart in spitting distance from deployment. By itself this could be forgiven, but Awakening does this A LOT. The map where you fight Aversa and the Deadlords a few chapters later is almost its twin, except with more space in between deployment and the boss. And the map right after this, in the interior of Valm Castle, is again another "kill boss" with zilch going on, other than some fresh meat between you and Walmart this time.