>>23415931
I'm talking about the funnels in >>23415626
But supposing it's not a camera-zoom from the center of the colony, the Kshatriya would still require propulsion to maintain relative velocity with a building that is subject to centripetal gravity.
>>23415960
What the other anon said. There's a lot more to complain about SEED & 00, but as a general rule it's about conservation of details. Don't pretend to have thrusters one time, then ignore it latter without tech change.
Arguably Seed only cared to have "wing of light" cool looking mecha, and 00 is pretty much taking half its design cue from Zone of the Enders (Exia is basically JehutyxFMP Arm-slave) which is all about floating.
>Really, I'd say this applies even to UC, since the funnels are supposed to just receive mental commands from the Newtype, not actually move by Telekinesis, so all the complaints thrusters and such are valid.
UC autism goes this way:
-Newtype mean being able to "feel" target position, despite being in minovsky field that jam up to visual light
-Newtype can thus order a wire-remote to hit a target at a range where one would normally have problem
-The wireless funnels exemplified by Lalah use "newtype telepathy" to transmit (targeting) information to the funnels, allowing them to reach target sensor normally cannot identify using Minovsky jamming.
>why the fuck do you even need mobile suits?
That's going to start a shitstorm about realism and mecha. UC's take is that magic particle jam so much everyone operate in a fog with poor IFF.
Legs & "AMBAC" is about saving fuel turning yourself around. UC also didn't have non-stop flying back then.
>>23416033
>DRAGOONs move in SEED always struck me as particularly rigid/precise
That's just because static pose are cheaper to animate. Not hiding seed is radioactive shit to my refined taste.
See previous answer on the matter of funnels range. The Elmeth was in fact introduced as killing targets at a very long range.