>>1943778
Safe spaces like? Please tell me. The kids i know in my (third world) country that hasn't standardized parental control (much less those tablets "for kids") get a regular ass phone at 5 to play brookhaven and do tiktok dances. I get to think about this often because i study especial education and i can see how fruitless have been the pedagogical projects here that want to create apps with educational intent but they just flop.
I'm wishing for safe virtual worlds for children because its a way to make a common experiences that prepares them for the greater internet world, the same role schools serve in society. Virtual worlds can help kids better understand basic skills with technology, to better express themselves, to know other kids from other places, the same things Roblox today provides but with safety. There are a lot of benefits to society and children in having a Club Penguin around.
Also if you put the monthly users in Whyville, woozwordl, scholastic's Home Base, even the remains of Neopets, Animal Jam and others together you wont even get to 1% of Roblox's monthly users. Its no use, Roblox sweeps the market, kids don't have a choice.