>>538190759
>>538223476
>SE has also gone on record stating they amortise costs within the 3 months of release but sometimes do it all in the quarter the game releases in if its like ff16 and releasing at the end of a quarter, in ff16s all Its costs were ammortized q1 fy2024
If I am taking this as fact and attempting to locate this money given these parameters, we can look at the September 30th report (the quarter immediately following XVI's release) and find an increase in the "Other" category of liabilities to the tune of what currently amounts to ~$54 million USD

If we work under the assumption, as stated, that this is a sort of lump sum payment of XVI's entire development cost, then it would be in line with the "$59 million" figure that has been thrown around previously as to how much XVI cost to produce.

So, if we take what he is claiming at face value, believe that it is true, search for the money within SE's earnings reports within the timeframe allotted by the poster himself, then we arrive at the conclusion that Final Fantasy XVI cost ~$54 million USD to develop and made $150 million USD in the first 6 days, meaning that if we take him at his word at face value and follow the money set forth by his own parameters, then XVI made nearly $100 million dollars in its first 6 days of release.