>>3815843
Later on she can shorten the cast time of spells by comboing them to the point where she has basically no cast time on any spell. Which is a cool feature with lots of potential, but it's at odds with a lot of other things she has
>Can only assign 6 spells at a time, as many as in Tales of Phantasia. And you want to have at least one base and intermediate spell for the combo, making it combos pretty repetitive
>Game punishes you for repeating the same arte too much, so you're incentiviced to cycle throuogh at least 4 spells with only 6 slots lol
>Piss poor spell selection, worse than literally every other Tales game with access to only three elements plus the base fire spell eventually. Just look at this list missing the mid level wind and light spells for some reason but having maelstrom. And that's just because maelstrom isn't locked behind a late game title like the other two.
>Almost all mid and high tier spells are locked behind story progression, so you won't get them until after the 5th region
>Her gimmick of fusing spells becomes completely pointless thanks to the spell combo system cause you can just insta-cast three high level spells instead of the base level fire spell three times to cast explosion
>Best way to generate AG for more spellcasting is using boost attacks, but the same button is used for boost strikes which interrupt your spell combo.
>Bosses have one or three forced boost strike thresholds that will interrupt your combo