>>719072417
I spent some time trying to find scuffed solutions to puzzles, but you just run into small invisible walls and such. Sometimes there is a hidden accelerator, like the puzzle wher you have multiple jump pads over sludge and the first time you press the button for a cube you get some random debris. There is an obvious spot for a diagonal portal where the cube and player land exactly on a jump pad when going through, and that's because right above the diagonal wall is an area that sets direction and speed at a precise point. I was fucking around once and suddenly got launched from a wall segment because of it.

I get that it makes puzzles run reliable, but the whole game is diminished by not being able to just run on the physics.