How should I handle key-inputs?
I'm on unity which apparently has some new thing people should use, until now I just used basic ass GetKey calls to get the input for any given system.
What do? I have no concept of whatever the built in solution is and I hate built in shit where I have to click things.
Basically my main question, how bad of an idea is it to build your own centralized key input system? I don't have that many keybinds in my game and if I build it myself it's better for my coding ai. Is there anything I'm missing