>>718419424
>That's what makes Souls combat boring though.
No, it's what makes it fun. Because it's arcade design where you have to interact with the enemy instead
Nobody lives autoshield/autododge crap and power fantasy mindless killing, which is exactly why both Dogma games fall off and become unenjoyable after early game and the series died.
People like games that offer challenge and stimulate the player, not this