Main talking points
>Reasons behind the nerf
We found that players have spent less time with the game and have gotten less enthusiastic since 10 months ago (aka stopped swiping as much). We see that once everyone got the basic party setup with all the buffs and debuffs, they stop caring about new styles. So the main reason behind those gameplay changes was to raise the enthusiasm. Also we have considered bloating the enemy hp and dp stats instead, but that would cause many issues in the future with balancing (whatever that means)
>translation
Once everyone got the OP buffers, debuffers, and attackers, there was no reason in rolling for meta. So now only super popular characters and super busted styles pull in the money, but current styles have gotten so strong we can't keep powercreeping them
>reality
And how would nerfing all the styles solve this problem? Are they just going to release new styles with larger value buffs and debuffs? What's worse is that this was a problem of their own creation, but I do think it was unavoidable. We have gotten to the point of diminishing meta value ever since Suit Tama
>the real solution
If what they want is more engagement, the only solution is to put more effort into the gameplay content. Again, why can't we get a challenge mode for the main story? Release them in parts and have preset teams players are supposed to use. If what they want is more meta spenders, then just make a new and fun mode that requires new styles. I don't even care if it's some sort of PVP. Meta spenders will have a reason to roll and players who didn't care about the meta would've never rolled in the first place. The sad part is that they already tried with both Arts Battle and Wave and failed both times. I think it's finally time to retire Shimoda and find someone with actual talent or common sense