Tried out jargon after watching the ESL cat struggle and it's harder than it looks.
I like the visuals and music, the gameplay needs balancing. I think there's too much stuff going on in the item shop, games like this tend to let you 'pick one of three things' because too many choices become overwhelming for the player. Beyond the books I didn't use any of the runes or word tiles or anything, all of that stuff requires you to plan three to four steps in advance with unknown information when all you've got to work with is the tiles in your hand, so as the shop is open you have to be planning your word layout which completely kills any rush from spontaneously picking something and then if the tiles in your hand don't work then you have to plan which ones you're going to dump and then hope you roll the ones you need?? Speaking of which the cost for dumping is so high that why would you ever do it instead of just playing any stupid word you can?
I think trying to mix fast roguelite numbers go up gameplay with a very methodical game like scrabble doesn't work, you just end up ignoring the roguelite aspect and focus on the scrabble because the very rigid rules of scrabble is actually hard. Not sure what you could do to improve it except maybe change the rules to make word placement easier. Otherwise it's very easy to paint yourself into a corner like I did here.
I will probably play it again, but as a regular scrabble game.