>>718362654
It's just perplexing to him go after Ragebound the way he did.
He starts the review talking about how the NES Ninja Gaiden is an adaptation of the arcade version, which plays nothing like it... then completely throws that consideration out when analyzing Ragebound because you can move while attacking and it has an air and that's not the Ninja Gaiden that he knows. As if Ragebound was ever going to be designed like a game from 1988, and not the newer Ninja Gaidens it's a tie-in to.
Then he makes the claim that needing root memorization can open new spaces for games, which he never substantiates or elaborates on. And this is in the 2020s when we're getting like four different big budget Souls-likes a year, to the point people were praying the new Onimusha wasn't a Souls-like. Somehow this little game that allows you some freedom in approach is what's wrong with the medium right now.
He's also clearly never played Blasphemous or Blasphemous 2 because he thinks The Game Kitchen are just metroidvania devs when the reason TN went to them was because those games had pretty satisfying combat and great bosses. Blasphemous 2 specially had really good weapon mechanics for a game in general, not just a 2D one.