Search results for "48ee2932a5c27c27ab0dc3b31f7b3dd2" in md5 (7)

/vg/ - /hsrg/ - Honkai: Star Rail General
Anonymous No.535663585
>>535663489
Pull Kafka and Hysilens
/vg/ - /hsrg/ - Honkai: Star Rail General
Anonymous No.534070103
reminder that the original My Nigga Aventurine posted would've had no idea that Aventurine was actually a Sigger
/vg/ - /hsrg/ - Honkai: Star Rail General
Anonymous No.532486436
>>532486386
Please don't report me sis...
/vg/ - /hsrg/ Honkai: Star Rail General
Anonymous No.532429319
>>532428676
Those speed boots are awful bwo.
You need more defense to keep shit alive these days
/vg/ - /hsrg/ - Honkai: Star Rail General
Anonymous No.529789346
>>529789201
XHE FVRKIN WON!! XHE VON FVRKING HARD!!
/vg/ - /hsrg/ - Honkai: Star Rail General
Anonymous No.529703329
>>529703212
Kakavasha is the cooler worm
/vg/ - /hsrg/ - Honkai: Star Rail General
Anonymous No.527816083
Aventurine Guide
>Set
The goal is to hit 4000 DEF, pick between 4pc Knight for fat shields, 2pc Knight + 2pc FUA for damage or 4pc Diver for the most damage (~2% dmg increase over 2pc Knight + 2pc FUA).
>Planar
Keel offers more team damage, Salsotto offers more personal damage.
>Cones
Signature > Moment of Victory > BP LC = Day One = Concert for Two = Destiny's Threads Forewoven.
Destiny Threads is actually really good if you have S1 on the other 4* cones.
>Relic Stats
Body: DEF / CRIT Damage
Boots: SPD / DEF
Orb: DEF / IMG DMG
Rope: DEF
Regarding Boots, if your team doesn't need that much SP you can run him 0 SPD and a lot of DEF, but it might feel wonky, SPD Boots and 134 SPD feel generally better.
>Stats goals
The bare minimum is 4000 defense and 134 Spd, everything else like CRIT DMG or IMG Orb pieces needs to come after that.
>Shield thickness
High damage enemies will pierce through his shields if you use a more offensive build, generally speaking is comfier if you just use 4pc Knight + 2pc Keel with Def% on all slots and then use Spd boots, get the CRIT Damage from substats, max CR you should have on the character screen is ~20% (becomes 70% post talent)
Note that FUA Teams can afford using offensive Aventurine due to the high refresh rate of the shields, non-FUA teams might have issues running offensive Aven instead of a more traditionally tanky build.
>Team Damage
In a FUA team (Topaz+Ratio+RM) he'll do ~15% of the total damage (Ratio 50%, Topaz 30%, RM 5%).
>E1 vs S1
E1 will improve team survivability whereas S1 improves team damage.
>Energy Rope
ERR% Rope can be viable, ult will be ready 1 turn earlier but it'll depend on enemy hitting Aventurine at least twice per rotation.
>Can he solo sustain?
Yes.
>Should I roll for [Sustain]?
They all do their job, ultimately roll for whoever you like or want to have sex with.

Hope everyone has a nice day!:)