Search results for "494cad9db3489dc21a2bde04f0c91f03" in md5 (2)

/vg/ - /2xkog/ - 2XKO General #7
Anonymous No.539835457
>>539834840
Projectile invul isnt that bad. When vi or ekko dash in you can just hold minigun over them and they get smoked, Yasuo windwall you can rocket jump in on him and get a heavy starter going, or you can just laser him. Braum just takes ten billion chip and if you rocket jump back he actually just doesnt get close to you its fucked up.

If they hit the trap thats a moment of weakness. If you know they go for that, you can aim a Zapper right for that opportunity and get a free combo out of it.
Also monkey is pretty hard to hit if you electric it and knock it at them with a jump heavy? Nobody is going to catch that.
Chompers is super dogass in comparison id basically never set it unless the guy is just doing nothing.
/vg/ - /lolg/ - League of Legends general
Anonymous No.531224012
>>531223032
Not everyone can make it but I'm pretty sure you can
Good luck anon godspeed
>>531223405
The important thing is kind of getting a grasp on when you're strong, when you should be fighting.
When a fight looks good and when it looks bad.
End of game CS/min is just a bad coaching thing because it really doesnt teach you how to play the game it just makes you tunnel on a single factor of it.
You can only learn everything by playing a lot and then individually trying to evaluate what went wrong and why it went wrong