>>723037693
>The balance has heavily shifted from slow and methodical exploration heavy gameplay to flashy boss battles
Source?
>that feel hollow because there hasn't been a single meaningful improvement to the core combat formula in the last 15 years,
Like what?
>The level design went to shit, you can count the amount of well designed and interesting dungeons in elden ring with fingers of one hand, the rest feels like something an intern would come up with during his break, this includes several disappointing legacy dungeons like raya lucaria and volcano manor.