>Post your favorite Nasu interviews
The main thing I was conscious off with Rider's design was the fact I didn't want her outfit to turn out something obscene. I leaned more toward a snug-fitting bodysuit rather than a sexually charged leather suit.
Nasu: I do recall you when I asked you if her outfit was leather, you said "no" with quite a bit of tenor.
Takeuchi: I may not have wanted the suit itself to be leather, but I did imagine the bindings to be leather. I thought those little accents being made of leather might add a touch of elegance without making her look like a dominatrix.
Nasu: I see. As a side note, Rider was initially supposed to have a height somewhere in the range of 175-180cm, but we were worried that PC gamers might not find such a tall woman particularly appealing, so we compromised at 172cm.
Takeuchi: I imagine she wouldn't have such a wide appeal if we set her height in the 180cm range.
Nasu: But you know, I did get some feedback suggesting that more than a few of our players were surprised that she was "so short" since I had emphasised her height in the original "stay night" material.
Takeuchi: Personally, I think somewhere around 170cm was just the right height to make her self-conscious about her height without making her a giant.
Nasu: You're right, I suppose any girl over 170cm in height is pretty tall. I think tall women are cool, but I do wonder if I should have eased up on that a bit.
Takeuchi: I think it's fine. Rider's height is what makes her unique, and it was precisely her height that made that awesome pose at Ryuudouji Temple during Sakura's route possible.