>>538996917
>Halo 1
AOTCR is the worst level in the game. It's a long, repetitive slog with only four enemy types (grunts, jackals, elites, and hunters). If it somehow came after the flood and sentinels were introduced, then MAYBE it would be better. It's also unfortunately the only campaign level in the game with the tank.
>Halo 2
>Insert everything that literally everyone else has said about Legendary in this game
Arbiter missions are a mixed bag for me. (The Oracle would be better if it wasn't missing its signature bossfight, that being the flood Juggernaut, same with the end section of Sacred Icon. Quarantine Zone is fun. Uprising is very short, and the Great Journey is okay at best.)
The three actual bossfights in this game are okay, but a bit lacking.
>Halo 3
Game somehow feels too short, despite taking around six-eight hours to beat normally. People complained about a lack of Earth levels in 2, so they take up half the campaign in 3. The problem is that they're overshadowed by The Ark and The Covenant. Spark is also a pretty pathetic final 'boss'.
MP balance in campaign means most of the weapons feel weak (minus the BR, of course).
AR also has the absolute worst and most pathetic sound effects in the series, even fucking 4 does a better job there.
Brute's aren't powerful enough to fulfill the role the elites left when they stopped being enemies.
>Halo 3 ODST
Stealth is nonexistent, and feels like false advertising. Game is also a bit on the short side.
>Halo: Reach
Legendary is a bit cruel, but this game upset bookfags and loreniggers, so it's okay to me.
>Halo 4
Artstyle is ugly, Prometheans are not fun to fight, final boss is a QTE, and Chief's helmet looks like it a fucking downs syndrome version of the other game's versions
>Halo 5
Abysmal OC-Donut-Steel-Marvel-Movie-tier dogshit (Featuring none other then 'OmG it'S BuCk fR0m Od3T!') that reuses the same bossfight like 12 fucking times.
>Halo Infinite (Halo 6)
Never played it.