>>537835865
I am literally the most quintessential idiot dev.
Was working on a multiplayer game and then put it on hold because
>man this stuff is very annoying, I should build a singleplayer game, this way everything will be easy and development will go much faster
Just to then end up trying to develop all the gameplay systems that only teams of people work on as a soloidiot, I have moving platforms that move at extremely fast speeds, but wait I have items what if you put items on the platform, oh god not this again, etc etc, I really just hacked that one in because it just needs to work. Then ropes which surprise, going by your post clearly needs a rope team and I don't have a rope team, I am a one-man team with no rope team.
>>537836154
Yeah, it breaks when you move it too fast and once you let go, and it settles it will turn the dynamic rope into a mesh, it will also check if any physics bodies you attached to have moved so it can seamlessly re-enable the rope system, it works across sessions as well.