>>49907895
>>49909837
Marisa Y1 B1 G2 whatever passive is the strongest shot combination in the game imo, and the first one I Lunatic 1cc'd the game with. G2's shot is insanely good for building up incident gauge but having it on both slots does lead to a few issues in not being able to focus down enemies as well, so having B1's really strong and narrow enough shot compliments it nicely.
>am I crazy or does Marisa B1's incident attack have lower DPS than just shooting normally
B1 on its own already has really good damage, the advantage of B1's incident attack is that it gives you that same damage but on a long lasting homing hyper. It's genuinely really bad on stages 90% of the time thanks to being weirdly bad as building combo, but in those instances you just pop it asap to get the screen clear.
G2's hyper is worse when you get to higher difficulties, too unreliable and too prone to just firing off in the middle of auto collection or bombing which completely wastes it. It's really nice when it works but anything it does another hyper does much better. I'd bring up that Y1's hyper completely outclasses it at everything it's trying to do but that's not entirely fair when Y1 hilariously outclasses every hyper except for MAYBE G1 on Reimu specifically.