Search results for "4dd88bec63faddfaf18a84cdeb14ae1b" in md5 (2)

/v/ - Thread 718847445
Anonymous No.718855239
Reposting my post from yesterday.

Ah funny I just finished the game an hour ago. Picked it up after clearing wuchang.
I've came to the realization that the chinese are incapable of designing proper combat mechanics. The entire game is parry sloppa btw, but only one in five attacks have proper telegraph.
My favourite combo strings are, hold weapon in the air like margrit, instant release a slam with 99% tracking accuracy. Can't even parry by sound or anything it's just a pure memory check.
The 4-6 combo string with the enemies on wheels that stick to you so you're kinda force to iframe (or be lucky to side step the first hit and then their tracking bugs out and they swing at the air).
Oh and let's no forgot a boss charging up a 1HKO nuke, that you can parry of course but it has 6 seconds of hang time into an insta drop. Always fun.
Also the level design is just like wuchang, linear levels with some branching path to open obvious shortcuts and like 3-4 secret dropdowns just to mess with your head.

In the end it's extremely tragic to see these studios that design their entire game around elden ring sloppy die-n-retry fights. Like those tards got molested by malenia and decided to design all their games like that. I feel bad for the gamers that struggly with quick reactions because even though the game has a shield as an alternate to the counter, it's really mediocre and on some enemies you'll die from bleed buildup lol.

Overall it was ok. 7/10.
/v/ - Thread 718781671
Anonymous No.718784076
Ah funny I just finished the game an hour ago. Picked it up after clearing wuchang.
I've came to the realization that the chinese are incapable of designing proper combat mechanics. The entire game is parry sloppa btw, but only one in five attacks have proper telegraph.
My favourite combo strings are, hold weapon in the air like margrit, instant release a slam with 99% tracking accuracy. Can't even parry by sound or anything it's just a pure memory check.
The 4-6 combo string with the enemies on wheels that stick to you so you're kinda force to iframe (or be lucky to side step the first hit and then their tracking bugs out and they swing at the air).
Oh and let's no forgot a boss charging up a 1HKO nuke, that you can parry of course but it has 6 seconds of hang time into an insta drop. Always fun.
Also the level design is just like wuchang, linear levels with some branching path to open obvious shortcuts and like 3-4 secret dropdowns just to mess with your head.

In the end it's extremely tragic to see these studios that design their entire game around elden ring sloppy die-n-retry fights. Like those tards got molested by malenia and decided to design all their games like that. I feel bad for the gamers that struggly with quick reactions because even though the game has a shield as an alternate to the counter, it's really mediocre and on some enemies you'll die from bleed buildup lol.