>>96753048
Sure! If you influce Felwood, i will assume this is a at least mid level party. You can start in Darkshore and deal with the various dangers there. Naga encroaching the shores always works, as well as delving into the ruins of the ancient Kaldorei empire, dealing with spirits, arcane relics and whatever else you can unleash there. Another evergreen is also the insane Furbolgs. Depending on which of these local dangers interest you the most, you can make one of them your main guideline and leave the rest as one shots and side plots. Lets say you have dealt with some highborne relics and maybe some ancient highborne possessed one important NPC or something. Whatever it is, it leads you into Ashenvale. Maybe in Ashenvale you delve deeper into forgotten highborne ruins to find a cure for the possession or lift some curse that keeps the restless spirits bound to this plane. Or maybe you find Satyrs responsible for the continued corruption and the insanity of the Furbolg tribes. You can also go deep with the druidism stuff and classic night elven allies like dryads, green dragons, faerie dragons, stone giants and keppers of the grove. Ashenvale is also prime territory for some clashes with the horde (either pure antagonistic, or trying to maintain uneasy peace). This can culminate in Felwood, where you deel with the heart of Satyr/ shadow council/ legion remnant forces. Maybe some high warlock of the shadow council leads the Satyrs. Maybe some ancient highborne archmage was corrupted by a legion remnant demon and he is what binds all these highborne spirits to this world. Maybe a green dragon is sick and close to falling to darkness. You can also have antagonist horde present in Felwood, like orcish Warlocks looking for knowledge, or Forsaken apothecarys meddling with corruption and fel and ancient curses in their quest for the ultimate uber plague.

Any Highborne stuff can also easily lead to on the more distant zones like Winterspring or Feralas