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Thread 96751001

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Anonymous No.96751001 [Report] >>96751212 >>96751488 >>96751673 >>96751947 >>96751959 >>96752835 >>96760830 >>96768722 >>96768785 >>96771879
World of Warcraft RPG
Anyone remember the WoW rpg?
did you enjoy playing it?
Anonymous No.96751039 [Report] >>96751212
It was just 3e D&D with a WoW veneer.
Anonymous No.96751212 [Report] >>96751947 >>96752835 >>96764166
>>96751001 (OP)
>>96751039
Exactly, it didn't capture "Warcraft" very well.
Im currently working up a WoW campaign in MCDM's Draw Steel, which I think will fill the fantasy much better.

There is a new Diablo TTRPG coming soon, so there may be a new WoW one at some point
Anonymous No.96751271 [Report] >>96753746
My group just played the Genesys conversion. It was... okay. The author really wanted some of the worst Star Wars talents added back in.
Anonymous No.96751488 [Report] >>96780561
>>96751001 (OP)

It feels so meta to play a TTRPG based on a vidya that's inspired by that same TTRPG.

Or a TTRPG based on a campaign inside of a TV show.
Anonymous No.96751555 [Report] >>96752445
There is a 5e conversion that is okay. It isnt bad as far as 5e goes.
Anonymous No.96751647 [Report]
Only thing that irked me was the warlock prestige class. I think it was an error but youre an arcane caster so you have Planar Binding but the Improved Ally and Planar Cohort say when the warlock casts Planar Ally (the divine variant). Planar Ally isnt even a spell they get in their specialized spell list.
Anonymous No.96751673 [Report] >>96764302
>>96751001 (OP)
You mean 4e? I would've preferred a return to AD&D, desu.
Anonymous No.96751753 [Report] >>96751798 >>96751842 >>96751947 >>96752060 >>96752344 >>96753002 >>96753263 >>96755890
Warcraft is such an incoherent setting, how would it even function as a tabletop RPG?
>"I'd like to learn how to fly an airplane."
>"Um, you can't. You're a human, only gnomes use airplanes."
>"Okay but maybe I can find a gnome to teach me? And then maybe I can teach other humans and we can progress technologically to a similar level as our neighbors who we're closely allied with?"
>"No you're a human, humans don't use airplanes humans are still using horses shut up shut up shut up"
Anonymous No.96751798 [Report]
>>96751753
Have you tried DMing your own game where that happens?
Anonymous No.96751842 [Report]
>>96751753
It works in that artificery in wow is generally expensive and most factions are recovering from the last / latest conflict.
In theory, gnomes and dwarves could produce a lot, but most the actual automation was in gnomergan which is currently irradiated. So, they have to build machines individually.
Dont forget the alliance does have the big ol airship made by gnomes so they do indeed share tech.
Then you have to factor in magic of all kinds and the effects it has on such.
So yes, a human could become a pilot, but its expensive to get a plane, you will be upkeeping it yourself unless your enlisted military. It would be far, far cheaper to plate up some knights, get them blessed by the priests, and send em to charge down the orcs.
Anonymous No.96751947 [Report] >>96752060
>>96751001 (OP)
you do mean the actual WoW one and not the warcraft one that came before it? there's a big difference since the first one relied on the random worldbuilding from the rts games compared to the WoW version getting the world based on the mmo.
I should really look into it, might be fun getting to play as races not useable in game and fucking around in old warcraft lore
>>96751212
oh god, I can't imagine how horrible it would be to play a ttrpg based on current WoW lore, you'd either have to stop at something before BFA or retcon so much stuff. diablo is pretty cool from I remember from the first two games though.
>>96751753
I always assumed gnome/goblin tech was experimental stuff mostly utilized by that race rather than the world. there's still airships/blimps and machinery utilized by their factions but for the most part it's contained to gnome and goblin dominated areas. most people don't need mechanical doors, robots, or gadgets with niche uses when the world is already suited with equal items and even has magic.
also most of their stuff isn't that much better than what the rest of azeroth has. like a plane isn't great compared to any sort of tamed flying creature since it needs upkeep, fuel, and resources+a dedicated workshop to their creation compared to an animal that has better movement, easier to obtain, and requires less to live.
when playing through the game the most you see is mechs and tanks, outside of warfare it's rare one off stuff that's usually paired with a gnome
Anonymous No.96751959 [Report]
>>96751001 (OP)
The first version, which was developed before even The Frozen throne was the betetr one.
It very much fleashed out Metzen's Warcraft and set up a more Everquest style of WoW they canned partway in development.
Anonymous No.96752060 [Report] >>96755890 >>96773232
>>96751753
This is a literal non issue that will never arise, unless you are a autist brain DM
>>96751947
You can play in the current timeline of WoW perfectly fine. If thousands of roleplayers can pull it off, both with plots revolving around the main narrative and their own OC shit, your average DM can too. Just dont be autism brained.
Anonymous No.96752344 [Report] >>96752600 >>96760852 >>96760996
>>96751753
>Warcraft is such an incoherent setting, how would it even function as a tabletop RPG?
Alright, here, free of charge

>we will start out lvl 1 in Elwynn Forest, peak traditional warcraft vibes
>low level plot hooks are:
>gnolls are unsually organized and riled up
>banditry on the rise because much of the army is (yet again) deployed overseas
>serious feud between big farmer families
>corruption in the elwynn guard
>low level elwynn arc conclusion: Evil McNobleman and his court wizard are behind much of the nonsense for some political play

>mid level arc, Stormwind/ Duskwood/ Strangle
>collector guy in Stormwind was cursed by cursed troll relic
>party stops troll voodoo curse fuckery in stormwind city and kills/ heals collector guy
>trail leads into duskwood
>main hook is smuggeling ring importing troll relics
>side hooks about feral worgen and undead fuckery
>arc conclusion in strangle with Evil McWitchdoctor of the Trolls cursing troll relics and have them land in smugglers hand for some evil bastard plot

I just pulled this entire campign outline out of my arse on the fly. I can insert this plot without issues in the vanilla era, in Wrath, in Mists of Pandaria, in Legion, in Shadowlands, in Dragonflight or in The War Within and next to nothing would change that cant be handwaved away with some offhand comments. And you can tell me literally any collection of WoW zones imaginable and i can do the very same thing, no matter the expansion and timeline and faction
Anonymous No.96752445 [Report] >>96755982 >>96763598
I've run the 5e conversion that >>96751555 mentioned and mechanically it worked fine. Sadly the group crashed so I never got to do anything with it really.

One guy dipped after the first session, causing the others to leave after the second. First guy was a tranny who wanted to play a NE in an all-Horde party and had the gall to complain that the campaign didn't feel very "warcrafty".
Anonymous No.96752600 [Report] >>96752701
>>96752344
Just because I want to see you show off: Horde themed arc, Mulgore into Barrens into Stonetalon. Classic Era preferred
Anonymous No.96752701 [Report] >>96752735 >>96760852
>>96752600
Alright.

>You start in Mulgore, Classic era. Orc, Tauren, Troll all make sense anyways because OG kalimdor horde
>Forsaken also makes sense because Forsaken presence in that vision pool part in Thunderbluff
>You start in Mulgore, investigating elemental unrest/ quilboar fuckery
>turns out they mad because explorers league fucked around with their excavations
>need to calm elementals (shamanism angle)
>need to fuck the Quilboars (classic low level kalimdor horde enemy)
>need to stop the greedy dwarves (for the stomping alliance)
>in climax, turns out one of your main questgivers or some other npc who threw wrenches in your path all the time was a grimmtotem radical who schemed against the tauren and tried to cause as much damage as possible

>Grimmtotem traitor npc flees into barrens, Tauren forces tell you to follow (Magatha/ her grimmtotem deny any involvement and call him a renegade. Its obvious she is shady but what can you do)

>you are now in the barrens
>main hook is grimmtotem traitor guy and his warband
>also even more and even more serious quilboar fuckery (with necromancy hints, pointing towards the razorfen dungeon shit with the lich, should the party investigate further that way)
>grimmtotem guy is staging false flag attacks, horde/ alliance tensions are rising
>you got to negotiate peace or fight with Theramore forces (depending on your partys stance towards the alliance)
>Maybe some local sidequest danger involving ratchet goblins fucking with Harpys or wailing cavern deviat stuff
>climax is stopping the grimmtotem traitor at last (maybe in a attack on Crossroads to something)
>HOWEVER, on his body you find hints towards a much larger grimmtotem plot
>shattered hand operative approaches you, urges you to follow the trail and investigate

>trail leads you into stonetalon
>side plot hooks about the Venture Co. goblins fucking up the enviroment, elementals and local wildlife furious
Anonymous No.96752735 [Report] >>96753048 >>96760349 >>96760852 >>96762425
>>96752701
continued:

>main plot hook in Stonetalon is an uneasy alliance forming between main grimmtotem host and shadow council cultists from that one big shadow council fortress in nearby Desolace
>you need to throw wrenches into the forming alliance
>prevent the shadow council and some allied Satyrs to corrupt one of the local barrow dens of the night elves, or they and the dryads will go feral (or, if you are anti alliance, fuck them up but also fuck the shadow council up)
>also stop the main grimmtotem "Traitors" summoning some wind serpent spirit
>climax is in the cavern system where Medievh revealed himseld to Jaina and Thrall back in WC3
>Shadow Counicl/ Grimmtotem alliance thrwarted, escalating conflict with alliance/ night elves and corruption of the land stopped.

>you leave some still dangling plot hooks like "investigate that big shadow council fortress in Desolace, where these guys and their satyr allies came from" and "return to thunder bluff for some political fuckery to find out of Magatha and the main grimmtotems are actually innocent and these grimmtotem you guys fought are truly renegades, or there is some deeper conspiracy at work
Anonymous No.96752835 [Report]
>>96751001 (OP)
I don't know or care much for the WoW specific stuff, but there's a lot of neat stuff to use with D&D 3e/3.5. The gnomes were way closer to D&D gnomes than the 3e version, half-ogres without level adjustments are cool, the advanced alchemy rules are great and there's a lot of neat monsters and a few races, and the "Moonglaive" is a cool weapon to have statted, since 3e didn't have "large star shuriken" as a stand-in for the glaive from Krull.
I'm sure I might be overlooking or forgetting other cool stuff, and like a lot of d20 lines, it could still get expanded.
>>96751212
>There is a new Diablo TTRPG coming soon, so there may be a new WoW one at some point
Aw, there goes my dream of officially re-adapting it to earlier D&D editions.
Anonymous No.96752945 [Report] >>96752955 >>96753732
there's this rpg called Drums of War. I don't know if it ever got out of its final alpha. Made by "J Arcane"
5 stats, Strength (which does the usual strength things), Agility (which does the usual agility things and athletics/ranged stuff), Stamina (usual health and toughness stuff), Intellect (which also does perception stuff), and Spirit (charisma, recovery, and resistance to magic/corruption)
has the cata races, draenei, worgen, belves, goblins, w/e, also has Death Knight class
roll resolution is 2d10, with the TN's being 5/10/15/20/30
Class's go up to level 10 and and have stat bonuses, different rolled health and mana, and gain innate abilities, and leveled up abilities via "talents" that let you grab different ones, like water elemental, living bomb, ice barrier, etc, but only up to 3
shitty pitch but if it sounds interesting find the pdf wherever you go for your usual stuff, the things only 41 pages
Anonymous No.96752955 [Report] >>96753732
>>96752945
meant to post this image instead
Anonymous No.96753002 [Report]
>>96751753
But humans can use airplanes in WoW. The not-Indiana Jones questline in Uldum where you fight not-Nazis had several examples.
Anonymous No.96753048 [Report] >>96753179 >>96753648
>>96752735

Not the anon you aswered to, but i really liked your campaign ideas Anon.

Would you mind brainstorm something for an Alliance party using the forest zones in Kalimdor, like Felwood?
Anonymous No.96753179 [Report] >>96753215 >>96760852
>>96753048
Sure! If you influce Felwood, i will assume this is a at least mid level party. You can start in Darkshore and deal with the various dangers there. Naga encroaching the shores always works, as well as delving into the ruins of the ancient Kaldorei empire, dealing with spirits, arcane relics and whatever else you can unleash there. Another evergreen is also the insane Furbolgs. Depending on which of these local dangers interest you the most, you can make one of them your main guideline and leave the rest as one shots and side plots. Lets say you have dealt with some highborne relics and maybe some ancient highborne possessed one important NPC or something. Whatever it is, it leads you into Ashenvale. Maybe in Ashenvale you delve deeper into forgotten highborne ruins to find a cure for the possession or lift some curse that keeps the restless spirits bound to this plane. Or maybe you find Satyrs responsible for the continued corruption and the insanity of the Furbolg tribes. You can also go deep with the druidism stuff and classic night elven allies like dryads, green dragons, faerie dragons, stone giants and keppers of the grove. Ashenvale is also prime territory for some clashes with the horde (either pure antagonistic, or trying to maintain uneasy peace). This can culminate in Felwood, where you deel with the heart of Satyr/ shadow council/ legion remnant forces. Maybe some high warlock of the shadow council leads the Satyrs. Maybe some ancient highborne archmage was corrupted by a legion remnant demon and he is what binds all these highborne spirits to this world. Maybe a green dragon is sick and close to falling to darkness. You can also have antagonist horde present in Felwood, like orcish Warlocks looking for knowledge, or Forsaken apothecarys meddling with corruption and fel and ancient curses in their quest for the ultimate uber plague.

Any Highborne stuff can also easily lead to on the more distant zones like Winterspring or Feralas
Anonymous No.96753215 [Report] >>96753265
>>96753179
All great ideas anon, thanks!
Anonymous No.96753263 [Report]
>>96751753
Why do people like you always complain about the dumbest shit and act like you're at all knowledgeable about the subject matter
>Gnomes invent planes
>Planes are primarily manufactured by gnomes/dwarves
>Most planes made are to accommodate gnomes and dwarves
>Most humans can't ride planes
>B-b-but a gnomes can teach me
>There are no flight sims in azeroth
>Teaching requires hands on practice
>Manufacturing a plane, even in-game, requires tremendous engineering skill and a shit ton of resources
>Making a human sized one would be a costly endeavor and not something that can be done on a whim
That simple faggot
Anonymous No.96753265 [Report] >>96760852
>>96753215
Feralas with Diremaul is especially cool because it was a outright urban centre and one of the prime places for arcane research. With its architecture and grandure alone you can really drive in that feel of lost grandure and melancholy of a fallen empire. You can have a thousand little stories of tragedy depicted by restless highborne spirits, you can have scavangers and corruption forces (Satyrs etc.) delving into its remains and of course you can encounter the actually still living highborne mages who live there - depending on timeline either for the first time, or later on, with some of them as allies, guides or even party members, returning into your lost home in a way you previously never could, because of the betrayal of your Prince. The ogres and grimmtotems are also a ever present nuisance for your "savage and brutish" foes. Or ruthless and scheming, in the grimmtotems case. With the dream portal in Feralas, you can also play into some emeral nightmare themesof horror, corruption and dark and twisted nature.
Anonymous No.96753648 [Report]
>>96753048
Why? Don't be lazy. Make your own campaign baka.
Anonymous No.96753732 [Report]
>>96752945
>>96752955
I wish I knew about this before I started a MoP campaign. Maybe I'll use it on Epsilon.
Anonymous No.96753746 [Report]
>>96751271
Tell me more. I've been hovering around Genesys and this conversion myself for a while
Anonymous No.96755890 [Report]
>>96752060
warcraft can be a very open setting once you grasp the backstory of the major stuff, just because blizzard is obsessed with major cosmic bullshit and rewriting the same thousand year elf lore every other expansion doesn't mean a DM is compelled to go autism mode over it. you can absolutely do a dark campaign through the dragonflight story/zones or a down to earth high fantasy adventure without faction bias or world ending threats.
hell, >>96751753 the "incoherent" setting just allows you to do cool stuff with the story and setting. demon hunter orcs and draenei, playing as furbolg or dryads or something with some sentience, and even new classes based on the vaguely established magic or weapons like spellbreakers or dark hunters.
it's a perfectly fine setting for an RPG
Anonymous No.96755982 [Report] >>96758191 >>96758900 >>96763598
>>96752445
Outside of mmo mechanics, there's literally no reason why members of any given race couldn't associate with members of the opposite faction.
Anonymous No.96758191 [Report] >>96763178 >>96763196 >>96763245
>>96755982
>here is an invading force of demonically-tainted aliens from another world
>they are destroying your sacred woods, defiling your sacred groves, and killing your sacred gods
>many of your kin have fallen at their hand
>but there's no reason why you shouldn't join them to investigate why their farmers are mysteriously being killed
I'm mostly ribbing but I think there's plenty of cultural/linguistic reasons why certain races couldn't partner up with other races
Anonymous No.96758900 [Report]
>>96755982
They could, until people playing DAoC at Blizzard ruined it.
Anonymous No.96760349 [Report] >>96762425
>>96752735
Holy shit, fuck asking for brainstorming ideas I want to play that. Can you DM this shit online anon?
Anonymous No.96760830 [Report]
>>96751001 (OP)
I played a couple of sessions of it, when I was in high school. It's basically just 3rd edition, not much to say. If you like thematic shifts built on that rule set, it's probably fine.
Anonymous No.96760852 [Report]
>>96752344
>>96752701
>>96752735
>>96753179
>>96753265
amazing ideas and writing anon
Anonymous No.96760996 [Report] >>96761691 >>96763400
>>96752344
Good on you.

What people sometimes don't seem to understand is that WoW, an MMORPG, is based on other video game RPGs, a game style that was heavily inspired by TTRPGs. As long as the setting is relatively coherent, you can just look at the ongoing conflicts and problems in the world and build quests around them. If the game devs can invent things that players have to deal with, a GM can too.

Following a questline from start to wherever, is basically like a series of adventures in a campaign. If you're Forsaken in the pre-Undercity getting plague-bombed, you awakening in western Tirisfal is like your level 1 experience with relatively low-level, lore introductory stuff. Once you've pushed your way east to the Undercity, you're not in the minor leagues anymore; you're ready for some real adventures. And that's what's waiting for you in Silverpine Forest, whether it's Vanilla or post-Cataclysm. The hooks from your low level adventuring turn into opportunities to fight lore-relevant bosses and even take forays into a dungeon (and other dungeon-like things, if you're going to the island). By the time you've pushed all the way out into the Highlands, you've not only gotten a lot stronger, but you've got a clear thread for what matters to your people and gained some greater scope by interacting with other parts of the Horde. And then you can go to the Plaguelands for some big leagues warring and dungeoning.
Anonymous No.96761691 [Report] >>96762014
>>96760996
I mean, i can understand some peoples frustration with the lore, but people are giving themself way to hard a time when thinking about how X or Y or Z "ruined the entire setting".

You really dont need to rework half the lore to be functional. As you said, every zone at any point in time has more than enough local issues, issues in bordering zones that can sweep over or over-regional dangers that can arise. Even zones that are stuck in Cata stasis for 10 years straight can easily filled with stories and plot hooks. The same pretty much can be said about any expanions plot. First of all, most expansion plots dont even affect the entire world, so in about 80% of the world you are still entirely free to set any story you can imagine. Any even if you want to play in a expansion continent at the time shit goes down, every single expansion conflict we ever had is so vast, it takes no effort to depict all manner of side stories without tying you to the main narrative.

I dont know wheter people actually have a rough time with this, or are just venting their frustration with this or that lore change.
Anonymous No.96762014 [Report] >>96762147
>>96761691
I suspect that it's the latter, honestly.

But yeah, the world is full of constant conflict both between the two major factions, and with other factions (and even natural forces or otherworldly forces sometimes). What's probably going to be harder for some people is that Warcraft's lore has gotten dense, and that some of that information is going to cloud peoples' ability to see what's still there that's worth doing.

You don't need to run a campaign that ends in storming Orgrimmar, or defeating one of the most powerful dragons in the setting. You just need stuff to do that feels like it still matters enough within the bounds of the never-ending conflicts that are everywhere. Enough to motivate your characters (and your interest) to engage with it.
Anonymous No.96762147 [Report] >>96780250
>>96762014
Exactly. Curiously, in other ttrpg IPs that doesnt seem to be that big of an issue. I´ve never encountered a Forgotten Realms game that went with the premise "Alright, we gonna kill Tzass Tam/ Larloch/ destroy the Zhentarim for good" or something that grand. There, its pretty clear to anyone from the get go that they will just fuck around the Sword Coast for a bit and beat up whatever local danger the DM comes up with.
Anonymous No.96762425 [Report]
>>96752735
>>96760349
I'm not joking. I'll hold your ass at gunpoint. TAKE ME TO KALIMDOR
Anonymous No.96763178 [Report]
>>96758191
Wouldn't. Not couldn't. And that would be a general rule, but there are always exceptions. Same as D&D has Drizz't, there's no reason that a tabletop Warcraft game couldn't have a night elf who has worked with tauren druids or a troll who was orphaned and raised by an eccentric human.
Anonymous No.96763196 [Report]
>>96758191
Notably, the Alliance and Horde, or even just members of different races, work together sometimes to deal with mutual problems. This is why factions like the Argent Crusade exist; they have given up their previous allegiances because battling the remains of the scourge is more important to them.
Anonymous No.96763245 [Report]
>>96758191
There are plenty of examples in game where individuals put aside their races' animosity and work together. Groups like the Earthen Ring and Cenarion Circle have Horde and Alliance races working together all the time. Nessingwary doesn't seem to give a damn what your race is, as long as you're down to decimate the local wildlife with him.
Anonymous No.96763400 [Report] >>96763412
>>96760996
>What people sometimes don't seem to understand is that WoW, an MMORPG, is based on other video game RPGs
I've read the guys who created Warcraft played D&D to begin with.
Anonymous No.96763412 [Report]
>>96763400
There's a lot of bleed. Fantasy trends in media, including in Japanese RPGs, were inspired by stuff like Dungeons and Dragons. See also: Record of Lodoss War.

It wouldn't be remotely surprising if the Warcraft devs played DnD. But it also wouldn't be surprising in the same way to find that they already knew a thing or two about video game RPGs before making WoW.
Anonymous No.96763598 [Report] >>96763934
>>96752445
Your own fault for associating with trannies.

>>96755982
True ina technical sense, but that doesn't mean that many combinations are not outright inappropriate. Especially night elves are monolithic and have every reason to not associate with the horde.
Anonymous No.96763934 [Report] >>96766795
>>96763598
Gender has nothing to do with being That Guy, really.

Also, Night Elves associate with the Tauren when it comes to druidic matters. But that's sort of one of those side conflicts that only occasionally spills into the main plotlines.
Anonymous No.96764166 [Report]
>>96751212
Which is both funny and sad because literally the same company did an Everquest adaptation a few years before that and actually made a real effort to make it feel like the source material instead of just putting 3E in a dollar store halloween costume.
Anonymous No.96764302 [Report] >>96764372 >>96767847
I love how you have literal WoW ttrpg here and you will still have retards like >>96751673 calling 4e "tabletop wow" because they can't admit that 3e was the biggest jump in turning d&d into a videogame of any edition, but they grew up with it so they cant besmirch its good name
Anonymous No.96764372 [Report] >>96764484
>>96764302
I'm pretty sure they said that because of all of the people who likened 4.0 to being like an MMO. I know people were doing that online at the time, and I remember people saying it at my LGS.
Anonymous No.96764484 [Report]
>>96764372
Yeah, and 3.0 was rightfully shat on for being tabletop diablo but the retards that grew up with it were quick to bury that, weren't they
Anonymous No.96766795 [Report] >>96767782
>>96763934
>Also, Night Elves associate with the Tauren when it comes to druidic matters.
Ironic, since tauren druidic matters are a result of the mmo mechanics. They had to give druids to a Horde race to even it out.
Anonymous No.96767782 [Report]
>>96766795
What's really funny is that Tauren haven't even been druids for all that long compared to the Night Elves, and they're already this good at it.
Anonymous No.96767847 [Report]
>>96764302
3e has a huge amount of playable races, a busted crafting system, unlimited scaling, the biggest homebrew community in tabletop history, books upon books of content and power creep, MULTIPLE videogame adaptions, and optimized builds that literally rely on exploiting rules as written (AKA bug exploits) and they will still scream that it's not "videogamey".
Anonymous No.96768722 [Report]
>>96751001 (OP)
4e?
Anonymous No.96768785 [Report]
>>96751001 (OP)
I went through a WoW phase earlier this year or late last, leveled through a vanilla pserver and got all kinds of into the lore and shit. Apparently these TRPG books are fairly canon and contributive to the overall fiction. You'll find them referenced on the WoW Wikis and shit.

I looked into this pretty deeply, got the books, did sample character creation and combat:
Like a lot of folks have said it's just Warcraft paint on 3e. I was already inundated with 'why did they decide to do this?' 'why is it this way, that doesn't sound right/make sense' questions before I even prepped the first session so I dropped it.
Anonymous No.96771879 [Report]
>>96751001 (OP)
I was a kid, maybe 10 or so when Wrath came out and I was huuuuge into wow. My parent's didn't get it but bought me this game for my birthday and tried to run a campaign for me to play. It didn't go so well and they didn't understand the rules or world much at all, still one of my favorite memories. I could never convince people to give a wow setting a shot by the time I had a ttrpg group in middle school but used to read that book religiously. I still incorporate WoW inspired stuff into my homebrews. Nobody will ever convince me the Silver Hand isn't tight as fuck.
Anonymous No.96773232 [Report] >>96773276 >>96780315
>>96752060
Obviously I can but I don't want to because it's shit. I can ignore everything I hate but I'd have to explain every change to my players and at that point I might as well use my own setting.
Anonymous No.96773276 [Report] >>96773418
>>96773232
>I can ignore everything I hate but I'd have to explain every change to my players and at that point I might as well use my own setting.
What do you even have to ignore? Lets assume you have a generic campaign level 1-13, set in Kalimdor, current The War Within timeline.

You do not need to even mention shit like Shadowlands. If Grubzug the level 3 Orc Warrior has deep knowledge (or any at all, really) about the Jailor, the Covenants and the Realm of Death, your player is full of shit and should reconsider his character concept.

For your average low to mid level character in pretty much every and any zone, you need to explain next to no metaphysics or big overarching lore or any form of meta plot. You´re in the Barrens fighting Centaurs and Harpys and demon cultists.
Anonymous No.96773418 [Report] >>96773449 >>96773621 >>96773826 >>96780315
>>96773276
Death and everything related isn't deep knowledge, Grubzug could be a shaman and talk to spirits
Also I would have to ignore the gay centaurs and all furry races and shit like this. I know the recent expansions changed the old world a lot but I don't know anything about them besides the gay shit I've seen on /v/
Anonymous No.96773449 [Report] >>96774014
>>96773418
>Death and everything related isn't deep knowledge, Grubzug could be a shaman and talk to spirits
So how exactly is this supposed to work? How do you in a actual play scenario expect this to play out?

>Grubzug the level 3 Shaman asks the elemental spirits in Durotar about the realm of the death
>you will not give him some vague nonsense out the spirits are restless and angry or calm or shrouded, but a deep and intricate lore dump about events that happened 7 years ago in in game time
In what reality does this even happen

>Also I would have to ignore the gay centaurs and all furry races
So you need to ignore 2 (two) no name Npcs that are locked into the Dragon Isles continent? Great. What are the chances you will adventure in the Dragon Isles Continent, what are the chances you will adventure in the Centaur zone of the Dragon Isles and what are the chances you will include these 2 (two) particular, utterly irrelevant npc?

>all furry races
Like what? Furbolgs? Moonkin? Worgen? Vulpera? Unless you players go out of there way to play as one of these, you dont need to mention them. Ever. Is does anyone put on gun to your head and force you make your sword and sorcery campaign in the plaguelands about a Vulpera caravan?

As i have said in my original post, just dont have autism brain and get cought up on utterly irrelevant shit that is a non issue in play
Anonymous No.96773621 [Report] >>96774014
>>96773418
>be me, DnD player
>want to play a game in Baldurs Gate, 5e
>i think the Spellplague is shit and dont want to see it in game
>it actually doesnt matter for our Baldurs Gate game anyways
>but some anon might go out of his way to open a history book about the Spellplague
>he has no reason to do so, but he might, i guess
>oh no
>i also dont like Firbolgs and Harengon and Tabaxi
>which is fine, there is no reason to include any in our Baldurs Gate game about crime and corrupt nobles and evil gods
>but they theoretically exist in the same multiverse, so this is a big problem
Why does this always happen with Warcraft and rarely anywhere else. Why do anons understand how pick and choose functions with different IPs but not with this one. I dont get it.
Anonymous No.96773826 [Report] >>96774014
>>96773418
Imagine not wanting to play as a badass Worgen in a top hat
Anonymous No.96774014 [Report] >>96774109
>>96773621
they associate meta aspects of the MMO with anything to do with warcraft.
the main game is fucked because the devs are full of shit and huff their own farts resulting in their biases affecting decisions in the game (the past two races and the upcoming one are total garbage only chosen because it's THEIR lore and not former devs' writing), they won't stop referencing and continuing things most players hate (last patch had a ton of shadowlands lore brought up, faerin is still being used as a main character in the next expansion, the same therapy speak and cheesy superhero movie dialogue in quest and cutscene dialogue, etc), and years of main stories and side quests just being forgettable or in your face garbage is demoralizing. whatever someone feels about the state of the IP doesn't need to reflect on everything else outside of the MMO, for gods sake it's a tabletop game where you control the entire thing.
not only can you ignore everything you dislike but you can even create a dragonflight or shadowlands campaign that retcons every single aspect of it you didnt like, I'm sure someone who legitimately cares about warcraft could write something better and more in line with the series than the official devs could do these days.
>>96773826
sucks that worgen are associated with the rest of the softer furfag races, they used to be so cool in their early representation with greymane's stories along with the old artstyle they had
>>96773449
in this thread I've only seen ideas for low level and low stakes gameplay but I'm sure even at higher levels you still wouldn't have to deal with the parts of the lore of that sucks. let's say you didnt like WoD existing or some event in BFA, you could just have your party outright kill garrosh at the end of a MoP campaign or rewrite what happens in BFA so that a different race joins your faction or yrel doesn't get character assassinated over just for playable m*g'h*r or whatever
Anonymous No.96774109 [Report] >>96775045
>>96774014
>but I'm sure even at higher levels you still wouldn't have to deal with the parts of the lore of that sucks.
Exactly. I can easily give you high level plots about Liches, Dragons, Demon Lords, Old God Fuckery and other high end shit without ever needing to touch WoD of Shadowlands even once.

>let's say you didnt like WoD existing or some event in BFA
I mean, most of that simply is irrelevant by now for the fact that WoD happened 13 years ago and BFA happened 10 years ago when you set your game in the current timeline.

You need to actively, deliberatly go out of your way as a GM or player to ask "ayo, what happened in that one particular thing a decade ago? I know it aint relevant in any way, shape or form, i fuck i want to pull this old stuff back into the light right fucking now."

And if you´re at that point in your game, you TRULY only have yourself to blame
Anonymous No.96775045 [Report] >>96775288
>>96774109
>I mean, most of that simply is irrelevant by now for the fact that WoD happened 13 years ago and BFA happened 10 years ago when you set your game in the current timeline.
WoD did set up legion but other than the major stuff it's irrelevant now. BFA on the other hand is what everyone claims shadowlands is, it really fucked important characters over in every which way. good luck trying to incorporate your race leaders into giving you a big quest or setting up the plot when they're sylvanas or tyrande. except you can because it doesn't matter
if I were to create a story that takes place in TWW for some odd reason I'd like to alter one or two things for personal tastes but those changes aren't that big despite being some of the worst parts in WoW
>retcon mischaracterizations and ass pulls danuser caused to justify creative decisions in BFA
>retcon j'lor from playing 4d chess or shadowlands in general
>retcon sylvanas being pushed so far in the forefront because the devs liked her
>retcon any dead character from dying
all of these things are important for they all lead to continuing and creating stories and more plot points but it somehow also doesn't matter. yeah tyrande was written out of character to justify nightborne for horde but what the hell has that race done between now and whatever scraps they get in midnight? literally nothing about shadowlands mattered, even in purple argus with the brokers returning it's like it didn't mean much.
I think the issue here is that it's either gameplay problems that exist only in WoW (certain races being one faction only for example ) or people not liking certain moments in an isolated story. with the way WoW is with each expansion being mostly contained, with some not even leading into others, events that happen don't matter that much to the overall world because everything has to be cut up into pieces rather than being one long continuous story or future individual stories not taking a whole lot from previous ones
Anonymous No.96775288 [Report] >>96775313
>>96775045
In general, you are already going to play a very specific kind of campaign of you NEED to interact with Sylvanas or Tyrande or any other faction leaders. Its like a DnD game in which you will get your quests by Elminster or Drizzt. Sure, you can do so, but i´d say unless you start a high level campaign chances are for levels 1-15 any regular no one fuck or some NPC you invented can also just as well provide you with quests. Its not like you need Tyrande herself to come down to tell you to go to Un´goro to delve into some Titan facility, nor do you need Sylvanas to give you your plothook of stopping a Scourge Warlord in the Eastern Plaguelands.

>WoD did set up legion
I mean even then, for most characters that wont matter at all. They dont need to know about Gul Dan coming over and doing his stuff at the Tomb. What they need to know is that there is a global demon invasion is going on, shit is hitting the fan and its all hands on deck, report to your nearest questgiver npc as soon as possible, our DM has us defend Kul Tiras from a demon incursion side story with the main expanions plot on the broken isles as distant fluff backdrop
Anonymous No.96775313 [Report]
>>96775288
Notably, many of the quests in WoW, especially in earlier expansions, aren't even given by faction leaders. They're usually handled by their underlings, or someone with a rank that matters in the local area. It would be surprising to be given a quest by someone like Sylvanas, but maybe you'd be given one by a high ranking member of the Royal Apothecary Society, or the regional death guard boss.
Anonymous No.96777931 [Report] >>96779956 >>96779998
I just wanna say that that I ran a campaign with the 5e conversion, and so I joined their discord to look around what material they have.
I was very surprised to see people are actually making stuff for Shadowlands and whatever at the time current thing was in the game.

I agree, there are some neat things, like the blood god troll stuff in BFA, old elven ruins and stuff Blizz expanded on in Legion etc etc.
But man, I wouldn't want to touch most of the stuff with a 10 feet pole. The further the story progresses in WoW, the more things feel like fanfic on fanfic. Yet people actively discuss the trainwreck that is current "lore" and story. Really absurd to me.

However it's true, for your own game it shouldn't bother you whatever the people at Blizz came up with in the past decade. Just do whatever, Azeroth is a vast setting, Warcraft is cool.
Anonymous No.96779956 [Report] >>96780501
>>96777931
Actually not that uncommon, once you leave the circle of chronic wow haters who have a pavlovian rage reflex whenever the game is mentioned.

In particular i know 3 guys, amazing DMs, lots of creative energy, really cool people. Sure, they too think the whole Jailor and Sylvanas and Pelagos buisness was shit. But the Shadowlands as a realm in general, with all its subrealms and all that? Hell yeah they can salvage that. And they will and they do. So whenever you hear about their ideas for a one shot in Maldraxxus and thats really cool, you get just a little bit mad because we didnt got that stuff.
Anonymous No.96779998 [Report] >>96780512
>>96777931
Maybe it was just because it was coming off the dogshit ass-garbage that was shadowlands, but I mostly enjoyed Dragonflight. It wasn't high art, but it felt like a breath of fresh air with a bright new zone and fun new dragon riding.

That said, if I were to do any sort of campaign, I'd happily do anything pre-Cataclysm. Cata or later can suck a fat dick.
Back-in-time Draenor of WoD could be fun if done right. The old orc warlords have great larger than life personalities to play with.
Anonymous No.96780250 [Report]
>>96762147
People do actually complain about the metaplot and major named characters in FR threads though. You see similar complaints crop up in WoD, L5R, any long-running TRPG property.

Some people find it hard to ignore metaplot, or more likely get very anxious about the fact they might have to diverge from it - to some extent I get the concern too, because part of the reason to use a recognizable IP in the first place is that you want to shortcut that process, and if you're going to start re=writing you could just do something original.
Anonymous No.96780315 [Report] >>96782028
>>96773418
>>96773232
Just have it set during the RTS and 3rd ed. RPG era. Or better yet, just play a Not!Warcraft setting and call it a day. People need to remember that the MMO was originally meant to be non-canon and to tide over the warcraft fanbase until WC4 was shipped out into the gaming market
Anonymous No.96780501 [Report] >>96780512 >>96780788
>>96779956
I imagine that the whole shadowlands thing, maldraxxus and whatever is not really warcraft, right?
It really just
>hmmm, I don't know what to do with this vast setting we have
>lets add something totally new and different barely connected thing
Anonymous No.96780512 [Report]
>>96780501
>is not really warcraft, right?
*is not really warcraft for a lot of people

>>96779998
WoD is actually cool what-if fanfic, the problem is that they connected it into the main flow of events with timetravel bullshit
as standalone thing it's good
Anonymous No.96780561 [Report]
>>96751488
Apparently this starter set is not only better than the normal 5.5e starter set but also captures the 80s vibes better than the remake of Keep on the Borderlands.
Anonymous No.96780788 [Report] >>96782093
>>96780501
Fundamentally, it would boil down as to what actually makes Warcraft. If you go cosmic and venture into as of back then realms and worlds never depicted, you obviously need to invent new stuff. So wheter or not Maldraxxus counts as Warcraft for you depends on your definition of what makes Warcraft Warcraft.

If your definition of Warcraft is "exaggerated comic book action and larger than life events with a pulpy feel", you sure can make Maldraxxus very Warcraft. You got lots of warcraft-y undead and scourge vibes, mixed with some bulky muscle men and meat heads duking it out non stop, some scheming liches and excentric scientists what not.
Anonymous No.96782028 [Report]
>>96780315
That's what I do. Anon was specifically talking about playing in the current timeline.
Anonymous No.96782073 [Report]
I run a setting for this, typically it takes place between WC3 and WoW Vanilla. It works nicely. Lets me do things I want with the world without the RvB mentality.
Anonymous No.96782093 [Report]
>>96780788
Warctaft to me is Azeroth(+outland) and whatever happened there in wc1-2-3 and to some extent vanilla WoW