Anonymous
8/15/2025, 5:07:35 AM
No.96323359
Players who are encouraged to be reckless and open to unconventional ideas are more exciting and interesting players. While repurcussions and failures are important to make big risks actual risks, quick death tends to be an extreme that DMs shouldn't employ as some kind of judmental punishment, but rather as part of the larger tone and structure of the game.