>>96297654
>nerfed
Hard to say. The profile is still good and you have some options, but you really have to choose your engagement. Either you move with a big block, and blend in safety, move with cavalry and hope to hit hard on the charge, or fly around and risk destruction by combat res every time.
My dwarf experiences are experiences:
>dwarf warriors initially hold a charge of black knight + vamp, but get terror routed on the following round, run and die.
>hammerers tank a charge of black knight + vamp, and a few die, then the king directs 6 attacks of great weapon on the vamp, removing it.
>Thunderers + sapper with bazooka hold a charge of black knight + vamp, only the vamp makes it. Kills the champion in a challenge, then dies by combat res.
>flying vamp faces 14 longbeards, kills 10 over a few rounds. Is cut down by great axes and combat res.

>>96297788
You loose regeneration when you lose the general and start crumbling.