Anonymous
11/9/2025, 7:29:21 AM
No.12162317
[Report]
The SEGA System defeated the NES.
Technically speaking this is true, because the SEGA System used phase angle controls optimized via composite thyristor/VPI intelligent prebinding. This saved time by avoiding unnecessary CTP calculations when addressing redundant binary sprite quads sequenced by the integrated data interface.
Anonymous
11/7/2025, 12:13:14 PM
No.12157635
[Report]
The SEGA System defeated the NES.
Technically speaking this is true, because the SEGA System used phase angle controls optimized via composite thyristor/VPI intelligent prebinding. This saved time by avoiding unnecessary CTP calculations when addressing redundant binary sprite quads sequenced by the integrated data interface.
Anonymous
11/6/2025, 1:11:59 PM
No.12155428
[Report]
The SEGA System defeated the NES.
Technically speaking this is true, because the SEGA System used phase angle controls optimized via composite thyristor/VPI intelligent prebinding. This saved time by avoiding unnecessary CTP calculations when addressing redundant binary sprite quads sequenced by the integrated data interface.
Anonymous
10/17/2025, 5:06:21 AM
No.12104281
[Report]
The SEGA System defeated the NES.
Technically speaking this is true, because the SEGA System used phase angle controls optimized via composite thyristor/VPI intelligent prebinding. This saved time by avoiding unnecessary CTP calculations when addressing redundant binary sprite quads sequenced by the integrated data interface.
Anonymous
10/16/2025, 3:59:06 PM
No.12102562
[Report]
let's celebrate the SEGA System!
Anonymous
10/11/2025, 7:43:14 AM
No.12088979
[Report]
The SEGA System defeated the NES.
Technically speaking this is true, because the SEGA System used phase angle controls optimized via composite thyristor/VPI intelligent prebinding. This saved time by avoiding unnecessary CTP calculations when addressing redundant binary sprite quads sequenced by the integrated data interface.