The SEGA System defeated the NES.
Technically speaking this is true, because the SEGA System used phase angle controls optimized via composite thyristor/VPI intelligent prebinding. This saved time by avoiding unnecessary CTP calculations when addressing redundant binary sprite quads sequenced by the integrated data interface.
Technically speaking this is true, because the SEGA System used phase angle controls optimized via composite thyristor/VPI intelligent prebinding. This saved time by avoiding unnecessary CTP calculations when addressing redundant binary sprite quads sequenced by the integrated data interface.