>>542075630
Again from last thread, the later half detailed out a bit better.

Starts on a training grounds tutorial mission with POV in seaf being caught up in a bot attack. Distinguished service in the battle fast tracks him to go to the Diver Corps.

Mission 2 He gets sent to dive on bots in the final hours of when they got map wiped early in the war. The squad stops some bots from escaping off-planet. NPCs wonder where the bots were going to run to, heavily alluding to the bots revealing their 'real' army in a couple days.

Mission 3 Typical Nids planet level right after the last one. Fight through bugs and do normal bug planet stuff. Level ends with killing a dissident. They get info from the dissident that makes them targets for SE to kill lest it get leaked which is why the Demo officers order the pelican to not pick the team leaving them for dead with bugs. Sandstorm/gloom smokescreens for the divers to escape.

Mission 4 Continuation of the same bug mission. In desperait straits they have to traverse the bug territory and get to the front lines. Maybe they they have to fix a crashed puma to drive back or go though a tram line, whatever setpiece you like. What matters is the squad has to ditch their Diver armours before getting across the lines because their diver ID's are fugitive/KIA so they blend back into the seaf/civilians while faking it.

Mission 5 Squad ends up in transit off-world in a seaf ship doing cargo transport to the next planet that the mccguffin plot data pointed to. Bug infection is happening onboard and the mission is all about vibing to that Aliens movie homage. Team plays a vital part in quashing the infestatino. SE spooks who ordered the team's killing are in charge of this ship and sus out that a team of seaf non-combatant personel operating like helldivers is a lead and they keep an eye on them.

cont/