>>725058616
Trying to imagine more scenarios verticality could introduce.
Arena verticality so i could jump on a ledge, have the demons teleport there with me and continue the fight i was having on the ground but now on the ledge?
The moves are stylish enough on flat ground aren't they?

Anyway my fun is when i smash up their shit so if the enemies don't run at me to attack me it annoys me, it's a problem i always have in these brawling games.
For me it's a matter of basic game design: if the game is about monsters and me fighting each other then don't make the monsters not fight me for even one second.