>>8958609
You'd generally wanna set your lights on a case by case scenario and don't necessarily need to use 3 of them - I usually find an in game light source and work around it to make it simpler.
To break this down a bit: this is the barracks in Gangos, there's a lantern on the far right that acts as the main light source. After setting the shaders up I start adding more lights, you can see in the third pic that there's an orange light on the left side that act as the rim light, positioned opposite of the main light source. There isn't a specific way to do lights but readibility is the most important part of the shot when the pose is done and having one light outlining the silhouette does the trick well enough, the rest comes with practice (I also tried to add glowing monsters as actors to move them freely as a light source, might want to try that too to play around and see if you find a method that works better for you!)
Gonna take the chance to share this again too if it can help to see my "process", haven't updated it in a while though https://catbox.moe/c/38dhls