>>538130112
>Hypercoven
Game asks to connect to the internet right away, that's a "no", blocked.
Menus are rudimentary but everything seems to work.
There's a lot of information right away and things to select and adjust.
Menu music doesn't really seem to match the kind of vibe the rest of the game is going for, it could also use some art here and there.
In-game has a kind of retro feel, but all the assets seem to be a mix of different things and styles and epochs.
For these kinds of games there should be an option to switch the map side to left/right.
Sometimes the Witch King just sits there taking damage instead of attacking (still processing the move command?).
Overall, I think the game requires some time investment to get something out of it, it's not that fun right away which didn't grip me. If your selling point is the custom engine that allows for thousands of units then you should give that to me fairly early in the game, I want to control hundreds of units and fight hundreds of other units... but as is the spawn rate is so low that it becomes boring.
Pump up the juice and fun factor imo, go all out.