>>96396110
The shield is sculpted on a round 25mm base, with the old shield decorations and magnets.
>pose
Yeah, no getting around it without magior resculpting.

>>96396157
A reliable core is a block of rangers/quarrelers (1 kit does both), with an engineer and an organ gun on a hill. This gives you range agains inf and heavy inf/cav.
>If you play static, and don't have to capture, you can add another engineer/Burlok and another organ and/or catapult.
>if you want to move, add a dozen thunderers with the expeditionary marksmen upgrade, great weapons, Burlok and a Bugman's cart for +1 movement.
Get a couple of melee infantry blocks. Great weapons are your friend: you are already tanky, but you need to be killy as well.
Warriors are good, but longbeards are better.
Hammerers with a lord are a deathstar, but you need to force the enemy to charge you (use artillery).

The other units are more situational.

>>96396837
Cavalry needs to be shot (organ gun preferred). I usually just manoeuvre infantry to face them and tank the charge. 7-models wide front (or more for shoots units), 2 ranks and great weapons will resolve in a draw. And the following rounds you have the advantage.