Search results for "532c653a54f1ddc2c38ead69086f657d" in md5 (2)

/vg/ - /mhg/ - Monster Hunter General
Anonymous No.536997831
>https://www.videogameschronicle.com/news/director-reflects-on-dragons-dogma-2-i-didnt-make-a-nintendo-game-designed-to-be-liked-by-everyone/

>Dragon’s Dogma 2 received a strong critical reception from reviewers when it released last year, though it didn’t resonate with every player.
>Speaking to VGC, Itsuno said he wasn’t surprised that the game didn’t have universal appeal, since he designed it that way.
>“I made the game not like a Nintendo one to be liked by all the people, but for a certain type of audience, so it’s normal if some people outside that target audience don’t like the game,” he said. “However, people who enjoyed the game really loved it, appreciated the details and work. I’m very proud of it.”
>Itsuno said he ultimately decided to leave Capcom because he didn’t want to continue making sequels to Devil May Cry and Dragon’s Dogma, and that he felt the offer to create an original AAA game at Lightspeed could be “my last big opportunity”.
>Itsuno suggested he’d decided to leave Capcom during the development of Dragon’s Dogma 2, but stayed until development on the title was completed.
>“I held several talks while I was working on Dragon Dogma 2, but at that time, I didn’t even think of leaving while making the game,” he said. “I wanted to finish it and after release, there still was some work to do, so I decided to go to the new studio once I was done with all of that.”

Trying to make an open world game on RE Engine was so bad it made Itsuno lost interest halfway through
/v/ - Itsuno: "DD2 wasn't designed to be liked by everyone"
Anonymous No.719239706
Itsuno: "DD2 wasn't designed to be liked by everyone"
>https://www.videogameschronicle.com/news/director-reflects-on-dragons-dogma-2-i-didnt-make-a-nintendo-game-designed-to-be-liked-by-everyone/

>Dragon’s Dogma 2 received a strong critical reception from reviewers when it released last year, though it didn’t resonate with every player.
>Speaking to VGC, Itsuno said he wasn’t surprised that the game didn’t have universal appeal, since he designed it that way.
>“I made the game not like a Nintendo one to be liked by all the people, but for a certain type of audience, so it’s normal if some people outside that target audience don’t like the game,” he said. “However, people who enjoyed the game really loved it, appreciated the details and work. I’m very proud of it.”
>Itsuno said he ultimately decided to leave Capcom because he didn’t want to continue making sequels to Devil May Cry and Dragon’s Dogma, and that he felt the offer to create an original AAA game at Lightspeed could be “my last big opportunity”.

>“For me, based on my age, this is my last chance,” Itsuno told VGC. “The gaming industry has decreased the number of AAA releases, and I was asked to create a new AAA [by Lightspeed]. I’m not young anymore, so more than ‘now it’s the right moment,’ it’s more like, ‘this is my last chance’ to challenge myself.
>“For Capcom, creating Devil May Cry and Dragon’s Dogma sequels is always going to be the top priority, and keeping in mind that making a game takes 4 to 5 years, this might be my last big opportunity.”
>Itsuno suggested he’d decided to leave Capcom during the development of Dragon’s Dogma 2, but stayed until development on the title was completed.
>“I held several talks while I was working on Dragon Dogma 2, but at that time, I didn’t even think of leaving while making the game,” he said. “I wanted to finish it and after release, there still was some work to do, so I decided to go to the new studio once I was done with all of that.”