https://files.catbox.moe/e5oubw.zip

new shitty mod for Paradox
Displays various metrics from last battle fought.
Very loosely based on Yanfly 6 - Performance Screen - yanflychannel.wordpress.com/rmvx/menu-scripts/status-menu/performance-screen/, most of the code is new. It was fucking great idea - let's just adapt this script to the game lmao.. but script is for fucking custom status screen for a custom battle engine for rpg maker vx. It was not fucking compatible at all, 98% of the code was scrapped.

Two new tabs in Basic Info of Status Menu
Mod adds 3 new tabs to Basic Info of Status Menu for each character.
After a battle player can see some metrics for character's actions in that battle.
New battle happens - metrics refreshed.
Metrics include, but not limited: Total Damage Dealt/Taken, Hits Landed/Received, Evades and Misses, and some others.
Third new tab shows up to 12 Skills used in last battle in format "Skill Name Total Damage (Uses:Hits)".
E.g. skill used 3 times in battle, and landed 9 hits each time, then it'd be (3:27).
Skills sorted by highest total damage and highest uses, in that order. So if character used more than 12 skills in a battle, lowest damage lowest uses skills would be pushed out from displayed list.
Mod is NOT ACCURATE . It just gives player general idea of what happened in last battle. Specifically, Drains are not accounted for AT ALL, and healing for individual skills is not recorded too.
NOT compatible with Paradox version 2.41 and below (works only on 3.00 and above), there were changes in the core code.

Tired of this mod, battle system is too complicated for a retarded brain.