>second game
>buddy retooled his army and took a bunch of dreads instead of tacticals
>play the deliverance mission from black book 3 but fluff it to be night lords cutting down a retreating salamanders force
>basically goal is loyalists extract after d3 turns (noted secretly by the traitor) after the loyalist rolls below the turn number on a d6 at the start of each turn
>loyalist is saturation bombing the exfil zone but the s8 ap3 barrages don't hurt the termis or vehicles
>both sides get VP for killing a unit, loyalists get bonus for each unit they can extract in the middle 24" square and traitors get a bonus for each unit wiped in melee
>wanted to change terrain but buddy insisted it was fine
>much of same happened, my rhinos move to jam up his lanes of movement
>his boxnaughts are all loaded for close combat so they struggle to get into anything before getting shot with lascannons
>falchion rolls cripples a leviathan and evaporates a contemptor in one blast
>his pyroclasts get baited by tacticals and also gets obliterated by the volcano cannon
>land raiders block off his fire drakes which don't see combat after whiffing multiple charges
I'm pretty sure the terrain was just kinda awful for both our armies but traitors had enough garbage to make it worse for the sallies