>>3837265
>these are old
Nothing wrong with that
>outdated
Not with the "Retexture and Mesh Fixes" add-on that anon also listed (last updated 2023 with 1.5 million downloads btw)
>and full of scripts that will bloat the fuck out of your game
Just flat out wrong with its 2 month old reimplementation via Sentinel
https://www.nexusmods.com/skyrimspecialedition/mods/119809
And even without it, millions of people have used these mods for 15 years and nobody had their savefiles broken because of 'em. The *very worst* thing that Immersive Armors will do nowadays is maybe have some floating blood on some armors depending on where they're hit. That's it. Armor mashups having extra polys from multiple sets being harmful isn't true for 99% of people. Skyrim uses low-poly armor meshes that cause an insanely low performance hit. You could easily have an armor mashup comprised of a dozen sets with no real issue. One set of 2k or 4k armor will hit your performance much harder, because of low-poly meshes being so performance friendly. Textures are much more "expensive" for the game to run. Even though armors have multiple meshes, the game is not rendering these polys, and more importantly, it is not rendering the textures associated with these polys.

>>3837313
A mod that is no longer being updated ≠ "outdated". Sometimes, mods are just complete.

>>3837369
Or even better, the "we have Mount & Blade/Ass Creed Valhalla at home" type of armors that forget about the fantasy side of TES and remove Skyrim's artstyle in favor of "muh realistic gambesons".

>>3837393
Not beaing the "modders just want to turn Skyrim into Elden Slop" allegations with that mod.