>>536999323
All the supposedly "evil" companions were always written to have some sort of redemption arc at some point. This was apparent even back in EA. A character who starts unambiguously evil and remains unambiguously evil isn't particularly interesting. This is partly due to the nature of an RPG that should allow the player to feel like they can influence the world and the people within it ("fix" them), and partly because change is a requirement of story. If no change happens, what was the point of the story? If a character is the exact same by the end as they were when you met them, what was the point of the game? There's a reason very few players prefer murderhobo Dark Urge, Vlaakith-sworn Lae'zel, or Sharranheart.