Search results for "54426cecb998e3090828ed4950f49294" in md5 (2)

/vg/ - /agdg/ - Amateur Game Development General
Anonymous No.536795125
I'm doing manual culling (for API reasons) and I'm having trouble with shadowcasters' culling, since their box need to be extended.
Currently I simply take the Sun's direction, multiply by the shadow's max rendering distance, and extend the culling box that much. It work but result in fuckhuge cull boxes and thus not much culling.
Is that just how shadowcasters are, or is my method just fucking inefficient?
/vst/ - Thread 2092401
Anonymous No.2093014
>>2092943
>>2092401
That level of delusion is actually heart-warming.
Go little guy, go! Believe in yourself and everything will be possible!