>>96421092
No idea. I don't know if you're reffing or a player wanting to introduce ideas to your ref, but if you feel like progression is too slow, you can always bring it up to your ref. If you are the ref, I would say be more generous with IP distributions.
Sometimes it's a matter of choice for players.
>You retrieve an encrypted chip, which has the recipe for a medicine to heal people suffering from the chrome flu
>Sell it to a corpo fixer to earn 5000 eddies split between the crew
>Donate to a non-profit that will develop it to take care of the poor suffering from the chrome flue for 4D6 humanity gain
>Decrypt and analyze the data yourself and earn 5D6 IP * 10 doing research and hacking.
That way, you give it a narrative hook to the consequence of the choice, and it doesn't feel like a pity party for the players to pick and choose their prize.
Have the players argue their point between what's the best choice narratively as well as pragmatically for the reward. Get that critical thinking going between your players. Tie that choice to future consequences to give the world added weight from those players' decisions.
>Because you sold the chip to a corpo fixer, the chrome flu medicine went to market. Only those with the highest TTI coverage can afford it. Otherwise, you have to beg, borrow or steal for the medication. The party will now encounter more desperate gangoons fighting for eddies to cure their sick chooms.
>Because you gave the recipe out to a non-profit distributor, fewer people around the city are suffering from the chrome flu, You get rep bonuses with the common folk.
>Because you dissected the data, you can now produce a cure for the chrome flu yourself. In the future, you can use this for leverage in negotiations or for easy profit if you know someone who needs it.
Let those downstream effects compound and give even more weight to the world and the actions of the players.