>>12070186
No genre has ever actually "died" really, but classic adventure games lost their mainstream appeal and became niche when 3D came around and suddenly any sort of game could be framed in a cinematic presentation, which used to be kind of an exclusive of these.
Also, as the standards for narrative puzzles in gaming in general became more and more simple and hand-hold-y, it in turn became more and more simple for people to blame on "poor design" what is simply design that doesn't appeal to them.