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Anonymous No.12070186 [Report] >>12070207 >>12070227 >>12070251 >>12070263 >>12070290 >>12070301 >>12070756 >>12070853 >>12070873 >>12070892 >>12071025 >>12071059 >>12071349 >>12071734 >>12071757 >>12073498 >>12073732 >>12073740 >>12073947 >>12074331 >>12075275 >>12081448 >>12081620 >>12084012 >>12086252 >>12091652 >>12097608
What's your favourite adventure game?
and why did the genre die?
Anonymous No.12070192 [Report] >>12070873
Blade Runner and the genre didn't die, you get like 30+ new adventures games every year.
Anonymous No.12070207 [Report] >>12096684
>>12070186 (OP)
my favorite is Dark fall:the journal.
its also perfect for spooky season.
Anonymous No.12070227 [Report] >>12071371
>>12070186 (OP)
The longest journey

>Why did the genre died?

Internet

You can easily find a solution which undermine the whole experience

A good point&click grew on you because you spent weeks or even month trying to finish it
Anonymous No.12070251 [Report]
>>12070186 (OP)
Excavation of Hobs Barrow and the Cat Lady,
play them now.
Anonymous No.12070263 [Report]
>>12070186 (OP)
It didn't
Anonymous No.12070290 [Report]
>>12070186 (OP)
>fav
still Grim Fandango but lost the disc.
Beneath A Steel Sky is also good.

>why did the genre die?
cause most of them sucked with obscure "puzzles". worse offender is probably the Sam n Max game.
Anonymous No.12070301 [Report]
>>12070186 (OP)
probably Callahan's Crosstime Saloon, though I really like the two Gateway games too

the genre's still alive, just not a big money maker anymore
Anonymous No.12070752 [Report] >>12070762
Anonymous No.12070756 [Report]
>>12070186 (OP)
people's patience and iq dropped
Anonymous No.12070762 [Report] >>12070778 >>12078583
>>12070752
not that kind of adventure...
Anonymous No.12070778 [Report] >>12070827 >>12091657
>>12070762
so you mean point and click?
Anonymous No.12070827 [Report] >>12071729
>>12070778
>mad dog mcree
i loved his alice game.
Anonymous No.12070840 [Report] >>12071689
Hot take: the lodge is the best part in Harvester. Way better than the town.
Anonymous No.12070853 [Report] >>12074669
>>12070186 (OP)
Pure fucking soul in this one.

Plenty of good point and click adventure games from the DOS and Amiga era imo.
Anonymous No.12070873 [Report]
>>12070186 (OP)
Sanitarium or this >>12070192
https://www.youtube.com/watch?v=E1WAA1lQ6vQ
Anonymous No.12070892 [Report]
>>12070186 (OP)
Anonymous No.12070906 [Report] >>12071758
adventure games never died, they just took an extended vacation to germany. starting to come back in the US the past few years though.

my favorite of all time will forever be full throttle, but a lot of that is probably childhood nostalgia.

a lot of the new stuff coming out is actually good, too. i think the genre mostly being made by indie devs has largely made it immune to the suckening that AA titles have suffered through the past three decades. i particularly like unavowed.
Anonymous No.12070928 [Report]
while obviously still kicking around in the indie space they have fallen off quite a bit from their AA status in the 90s. I think they were probably just doomed. the way most of them tried to modernize aping games like tombraider that actually contained very little in the way of puzzle interaction outside of one off abstract mechanisms was the nail in the coffin but even if they had done something better, they would have crashed and burned just like the immersive sim studios did.
Anonymous No.12070943 [Report]
3d killed their momentum
sierra and lucas arts stopped making them
Anonymous No.12071025 [Report] >>12090191
>>12070186 (OP)
its not an original choice but probably Myst,that game fascinated me as a kid.
Anonymous No.12071059 [Report]
>>12070186 (OP)
>and why did the genre die
It didn't. We still get Adventure games pretty regularly. What you're most likely referring to, are POINT AND CLICK adventure games, which, from a triple-A perspective, did die.

It's still quite an active genre on the indie scene. You get a few new solid entries every year. Wish it was stronger though.
Anonymous No.12071321 [Report]
I've never played the talkie version and I don't want to. They've done a remarkable job with the original va.
Anonymous No.12071349 [Report] >>12071356 >>12074331
>>12070186 (OP)
No genre has ever actually "died" really, but classic adventure games lost their mainstream appeal and became niche when 3D came around and suddenly any sort of game could be framed in a cinematic presentation, which used to be kind of an exclusive of these.

Also, as the standards for narrative puzzles in gaming in general became more and more simple and hand-hold-y, it in turn became more and more simple for people to blame on "poor design" what is simply design that doesn't appeal to them.
Anonymous No.12071356 [Report] >>12071616 >>12071761 >>12073468
>>12071349
>No genre has ever actually "died"

Not sure

Don't see many rail shooter or classical dungeon crawler anymore even in the indie scene
Anonymous No.12071371 [Report] >>12071469
>>12070227
Pretty much this.
Part of the fun was playing with friends and hoping that a fresh perspective would help you get past whatever bullshit puzzle you were stuck on.
Also, the attempt to capitalise on FMV in the mid-late 90s failed catastrophically. Budgets skyrocketed, and the resulting games were shit and didn't sell particularly well.
Anonymous No.12071469 [Report] >>12073434
>>12071371
it's not adventure games that failed it's you guys that failed to play them, fmv adventures were awesome
Anonymous No.12071472 [Report]
The genre's not dead. Kathy Rain 2 this year was a spectacular entry, and I still need to play The Drifter. I also played Crimson Diamond, which was a text parser point and click from last year, and it's amazing.
Anonymous No.12071616 [Report] >>12071664 >>12073468
>>12071356
Same for FMV arcade games a la Dragon's Lair or Time Gal. Also text adventures.

DRPGs still do ok in Japan, though.
Dave No.12071630 [Report]
Black Mirror 1 by Future Games is the best.
Anonymous No.12071664 [Report] >>12071690
>>12071616
>Also text adventures.
There's still a lot of text adventures made, but most are free and not commercial games you buy. If you sort by latest publication on ifdb, over 500 games were released in '25 alone:
https://ifdb.org/search?sortby=pnew&searchfor=&browse=1
Anonymous No.12071689 [Report]
>>12070840
Atmosphere wise yeah I liked it more
Anonymous No.12071690 [Report]
>>12071664
Yeah, that's what I meant. I do follow the ifcomp religiously every year, but as a commercial genre, it's pretty much dead.
Anonymous No.12071729 [Report]
>>12070827
no that's mad dog mcgee
you'd become a mad dog too if you went through half of what he did
Anonymous No.12071734 [Report]
>>12070186 (OP)
Stop asking stupid fucking zoomer questions about generations you couldn't possibly understand without having been there.
Anonymous No.12071757 [Report]
>>12070186 (OP)
Adventure games didn't die, they just stopped being one of the pillars of PC gaming, much like RTS.
Anonymous No.12071758 [Report] >>12071783 >>12072062
>>12070906
>my favorite of all time will forever be full throttle, but a lot of that is probably childhood nostalgia.
It's arguably one of the worst classic LA adventure games. I went back to it and yeah it's stylish as hell, but then you remember the fucking required combat and not very good puzzles.
Anonymous No.12071761 [Report]
>>12071356
>or classical dungeon crawler anymore
Only Japan makes them these days.
Anonymous No.12071783 [Report] >>12071789
>>12071758
you problem
except that pixel finding it's fine
Anonymous No.12071789 [Report]
>>12071783
It just felt like a step backwards from what they were making before. This was 1995, they weren't new to this, they had proven their talent, and yet half the puzzles feel like something from 92.
Anonymous No.12072062 [Report]
>>12071758
dude, the bike combat is the highlight of the entire game. riding up and smacking a motherfucker with a chain is so satisfying. .
Anonymous No.12072346 [Report] >>12073484
Maniac mansion on NES is my favorite based solely on the merit of it being my first adventure experience. As for new games in the genre, I thoroughly enjoyed The Cronela's mansion demo, and can't wait for the full release.
https://youtu.be/ppKDqNIALyA
Anonymous No.12073425 [Report]
Anonymous No.12073434 [Report] >>12073443 >>12074050
>>12071469
FMV severely limited what designers could do, and the games suffered as a result.
You just have shitty taste in games.
Anonymous No.12073443 [Report] >>12073858 >>12073884 >>12073906 >>12075320 >>12086662
>>12073434
While I agree FMV games are nowhere near the pinnacle of the genre, there's no way to replicate the imagination of Discworld or Monkey Island due to the inherent limitations of using actors, I still have a soft spot for their clunky cheesiness.
Anonymous No.12073468 [Report]
>>12071356
>>12071616
All of these still get indie niche releases well into the 2020s, simply proportional to their original relevance as genres compared to point-and-click adventures. The one that would arguably count as "dead" is FMV games since they barely counted as games to begin with.
Anonymous No.12073484 [Report]
>>12072346
Maniac Mansion was the first one I was aware of, though I think I played Last Crusade first. MM is objectively pretty good regardless of the nostalgia factor though. And even if it's not dumbproofed to be softlock-free I personally never considered that some sort of end-all design trait (specially for a genre that lets you save and restore your progress with no limitations). AND obviously it's got more replayability than basically any other LucasArts adventure except for Fate of Atlantis.

I hadn't even heard about that modern MM-inspired game you posted; I thought the multiple visual style thing was somewhat tied to the gameplay or even the story/concept but apparently it's just a multi-release gimmick, which is a little disappointing.
Anonymous No.12073498 [Report] >>12079780 >>12080068 >>12082235
>>12070186 (OP)
I don't really have one favorite, but even if I tend to enjoy all of them (even the worst ones), from a design perspective I'm most interested in games with unique worldbuilding with its own ad-hoc logic built in, i.e. no monkey wrench or paint-the-cat-to-look-like-a-skunk sort of puzzles.

Stuff like The Neverhood, Grim Fandango or The Dig etc.
Anonymous No.12073732 [Report] >>12074145
>>12070186 (OP)
Better bump this thread before it gets buried in Ausslop
Anonymous No.12073740 [Report] >>12073941 >>12074075
>>12070186 (OP)
>why did the genre die?
It's simple
>The action-packed Myst introduces casual gamers to the pleasures of Tomb Raider.
>Genius adventure gamers come to the painful realization that the same equipment they use to explore the complex fantasy world of Leisure Suit Larry can also be utilized by stupid people to run Quake. Thanks to their television-atrophied attention spans, these casual gamers are mentally incapable of spending six hours trying to randomly guess at the absurd dream logic Roberta Williams has applied to the problem of getting the dungeon key out of the bluebird's nest.
>Horrified by the knowledge that somewhere someone is playing a game that is not an adventure, genius adventure gamers abandon the hobby in droves and resort to their backup source of entertainment: various combinations of Babylon 5 novels and masturbating.
Anonymous No.12073858 [Report] >>12073898 >>12073901
>>12073443
ugly and limited interaction, also forced them to downgrade gabriel's actor
Anonymous No.12073860 [Report]
>Why did the genre die
Doom, quake, and gamefaqs' existence turning every adventure game into a cake walk.
Anonymous No.12073878 [Report]
Leisure Suit Larry series (yeah I know I'm a pervert)
Quest of Glory series (yeah I know it's an Adventure RPG hybrid)
Anonymous No.12073884 [Report] >>12073901
>>12073443
Based, some of the Tex Murphy games are gems.
Anonymous No.12073898 [Report]
>>12073858
Muppet Treasure Island > The Beast Within
Anonymous No.12073901 [Report] >>12073915
>>12073858
To be honest anyone other than Tim Curry from Sins of the Father was always going to be a step down.

>>12073884
I agree, they're so hokey but I love them.
Anonymous No.12073906 [Report] >>12073929
>>12073443
I played KQ6 recently and I liked the way that game utilized fmv as an assist. for sprites with really complicated texturing and lighting like druid robes and elaborate animations like dancing it added some subtle fmv.
Anonymous No.12073915 [Report]
>>12073901
it's a stain on the beast within that it didn't embrace fmv tim curry.
Anonymous No.12073929 [Report]
>>12073906
you're mixing up fmv with digitization
Anonymous No.12073941 [Report] >>12076280
>>12073740
Lol, I was wondering when someone would post that Old Man Murray snippet. Was pretty much bang-on that adventure games committed suicide.
Anonymous No.12073947 [Report] >>12074051 >>12074082
>>12070186 (OP)
Oldfag coming through, the Swan Lake sounding through the PC Speaker was magical when I was a kid.
Anonymous No.12074050 [Report]
>>12073434
you just don't have a soul
Anonymous No.12074051 [Report]
>>12073947
>He didn't play the Hercules monochrome version with a trackball mouse
You didn't beat the game.
Anonymous No.12074075 [Report]
>>12073740
i guess i gotta get some Babylon 5 novels
Anonymous No.12074082 [Report]
>>12073947
Creative Music System aka Game Blaster soundtrack sounds delightful. 12 simultaneous square wave beeps in stereo.
Anonymous No.12074145 [Report]
>>12073732
That game isn't exactly great in terms of story or puzzles, but I wish more adventure games put that much effort into creating a feeling of a big, sprawling setting.

Without exaggerating, half the "screens" in StS are just filler with no other purpose than making the world seem believable and detailed.
Anonymous No.12074331 [Report] >>12074381 >>12074389
>>12070186 (OP)
>>12071349
Adventure games didn't die, however, I think edutainment did. Are there ANY good edutainment games being made now?
Anonymous No.12074381 [Report]
>>12074331
>Are there ANY good edutainment games being made now?
Yeah, but it's all subscription based mobile stuff. Kids don't do computers anymore.
Anonymous No.12074389 [Report]
>>12074331
Adventure games didn't completely die, but they're basically gone from the mainstream now, the most you've got was a bit of hype over the new monkey island and Ken and Roberta glazing every now and again.
Anonymous No.12074669 [Report] >>12074727
>>12070853
All these other gay games in this thread and this Anon provides OP with absolute gold.

OP is doomed
Anonymous No.12074727 [Report]
>>12074669
play Crazy Nick's Software Picks: Robin Hood's Game of Skill and Chance instead, lmao
Anonymous No.12075275 [Report]
>>12070186 (OP)
https://www.youtube.com/watch?v=SCnww_2a5o0
Anonymous No.12075320 [Report] >>12075356 >>12075486 >>12075576 >>12078812
>>12073443
beast within is so comfy if you can get over the dated graphics
gk3 is just tedious however
Anonymous No.12075356 [Report]
>>12075320
i personally loved the first gabriel knight,should try the second one.
Anonymous No.12075486 [Report]
>>12075320
>gk3 is just tedious however
The mouse controlled camera flying made it more tedious than the first two, but for a fully 3d game I think it's quite alright. I did end up pressing ESC a lot though to skip all the walking animations.
Anonymous No.12075576 [Report] >>12078808
>>12075320
I read somewhere that the cat hair mustache puzzle in GK3 pretty much killed off the genre as it highlighted how batshit crazy point and click logic is. I know it was a tongue in cheek statement but having been frustrated my that puzzle myself, I like to believe it's true.
Anonymous No.12075618 [Report] >>12077778
it's not retro so I'll just say Adventure for 2600 instead
Anonymous No.12076280 [Report]
>>12073941
OMM really was a classic.
Anonymous No.12077778 [Report] >>12086248
>>12075618
Despite its name, Adventure was an RPG.
Anonymous No.12078583 [Report] >>12078596 >>12083442
>>12070762
Legitimately why not? There's nothing that Point 'n Click games do that 3D adventure games can't do. The latter basically obsoleted the former. BG&E is legit the nest best thing to Ocarina of Time
Anonymous No.12078596 [Report] >>12078612
>>12078583
learn the difference between action/adventure and adventure games,also ocarinca of time is dogshit and the puzzles are as easy as taking a piss.
Anonymous No.12078612 [Report] >>12078743
>>12078596
Was Ocarina also a mere Bubsy 3D clone on release you shitposting faggot
Anonymous No.12078743 [Report]
>>12078612
get the fuck out of this thread,faggot go talk bing bingwahoo in all the other threads.
Anonymous No.12078808 [Report]
>>12075576
it's missing the forest for the trees. adventure games were never going to sell to the more mainstream console audience that became the focus in the 6th gen. even in ideal circumstances it couldn't possibly compete so sierra got bought out and shuttered and lucasarts fizzled out. moon logic is just a funny tidbit.
Anonymous No.12078812 [Report]
>>12075320
gk3 was a return to environmental interaction and puzzles even if it was in that crappy 3d camera.
Anonymous No.12079202 [Report]
leisure suit larry 7 along with day of the tentacle. not retro, but thimbleweed park is a good one if you haven't played it.
Anonymous No.12079780 [Report] >>12080068
>>12073498
Toonstruck was a weird hybrid. FMV Christopher Lloyd wandering through a crazy cartoon landscape. Stuff like this highlights the inventiveness that has disappeared from games over the last two decades.
Anonymous No.12080068 [Report] >>12080424
>>12079780
I love Toonstruck but it's almost comically the opposite of what I meant here >>12073498 about ad-hoc logic puzzles, given the first act is based on a 12-item fetch about finding idiomatic "counterparts" of the Malevolator components.

Localizing that puzzle for the different translations of the game must have been hell too lmao
Anonymous No.12080424 [Report] >>12080520
>>12080068
what's wrong with that it just means you are solving 12 puzzles at the same time so you don't get stuck that easily
Anonymous No.12080520 [Report]
>>12080424
Again, I like the game a lot, but tasking you with finding 12 random items and only telling you what they even are in the most roundabout way possible feels almost like self-aware parody of the genre.

To be fair though none of the "connections" are really mean-spiritedly obscure except for maybe a couple, though it's likely you won't realize most of them until AFTER you've got the item from a puzzle you simply solved because you could, not because you understood what you were trying to achieve.

Dagger – Cloak
Stripes – Stars
Heart – Sole
Whistles – Bells
Polish – Spit
Needles – Pins
Bolts – Nuts
Ball – Chain
Bow – Arrow
Salt – Pepper
Rock – Roll
Anonymous No.12081448 [Report] >>12081670
>>12070186 (OP)
I always come back to Legend of Kyrandia
Anonymous No.12081620 [Report]
>>12070186 (OP)
>favorite adventure game
They all suck. Barely more interactive than a visual novel.
>why did it die?
Unsurprisingly, gamers want to play games, not glorified movies
Anonymous No.12081670 [Report]
>>12081448
recently played through all 3
funnily enough i remembered 1 to be way more clunky than i perceived it now
Anonymous No.12082235 [Report]
>>12073498
>monkey wrench
I like word play puzzles in games but that one was just cruel.
Anonymous No.12082831 [Report] >>12083897
i don't remember the monkey wrench puzzle to be a huge problem in my childhood
we got stuck all the time and then you spend possibly hours walking around combining everything with everything
now i got stuck a lot less but when i do i still try for hours possibly just quitting the game multiple times until i look it up
Anonymous No.12083442 [Report]
>>12078583
>obsoleted
outmoded
Anonymous No.12083897 [Report] >>12085264
>>12082831
whats that infamous monkey wrench puzzle from,i just recently got into point n click.
games i beated are
>phantasmagoria
>legend of kyrandia book one
>dark fall : the journal
and dont know if it counts but
>space quest 1.
Anonymous No.12084012 [Report]
>>12070186 (OP)
>and why did the genre die?
For me it was voice acting. When it was just words on a screen you could zoom around the map, find all the findables, absorb all the clues and then get to work figuring out the puzzles. And if a puzzle took you a long time, and the solution made you feel stupid for taking so long to get it, it was a good puzzle.
But then CDROM happened and in the rush to do *something* with this new medium, point & clicks decided that making us spend hours of our lives listening to acting workshop grade hams drawl their way through endless reams of dialog was a good thing. Frequently the solution to a "puzzle" was simply "keep talking to NPC until they run out of dialog and then a flag will be set that will let you continue." And this single "activity" is literally 15 minutes of your life. 15 minutes of terrible, god awful bullshit read slowly and carefully like it's a parent reading to a small child.
Anonymous No.12085264 [Report] >>12085312
>>12083897
>phantasmagoria
That was kinda fucked up, much like Harvester.
Anonymous No.12085312 [Report]
>>12085264
i loved the rape scenereminded me of myself and my wife.
Anonymous No.12086248 [Report]
>>12077778
No it wasn't.
Anonymous No.12086252 [Report]
>>12070186 (OP)
Eric the Unlikely
Anonymous No.12086662 [Report]
>>12073443
for me, it was hellcab
Anonymous No.12088579 [Report] >>12089023
Anonymous No.12089023 [Report] >>12090104
>>12088579
that is not polite
Anonymous No.12090104 [Report] >>12101616
>>12089023
bitch you better expand your inventory for my foot that's about to get jammed in yers
Anonymous No.12090191 [Report]
>>12071025
Because mythology is a way to use fiction to tell truths.
Anonymous No.12091628 [Report] >>12092019
Just finished (literally minutes ago) King's Quest VI for the first time. Great game. Got through it completely without a guide too. But it took almost 50 different saves and a lot of restores. I missed two points apparently and I have no idea where they could be, but I'm very happy with that. Favorite part was definitely the underworld. (I realized I could enter the castle before that too, with the dress, and I tried that for a while, but I never got to the end that way.)
Anonymous No.12091652 [Report]
>>12070186 (OP)
favorite is Edna and Harvey, since it was the first one I completed
Anonymous No.12091657 [Report] >>12091841
>>12070778
Isn't that a lightgun game?
Anonymous No.12091841 [Report] >>12091934
>>12091657
literally point and click
the puzzles are very simple, usually only take one click to solve, but at least there are lots of them
Anonymous No.12091934 [Report] >>12092001
>>12091841
It literally says laser games and shooting game right on the fucking poster.
Anonymous No.12092001 [Report]
>>12091934
alright you got me
im dead now
Anonymous No.12092019 [Report] >>12092083
>>12091628
I rage quit over the skeleton key dead end and just watched the ending on youtube.
Anonymous No.12092083 [Report]
>>12092019
I never had any problem with the key, but at one point I got worried I'd need the invisible ink to get past the guard dogs (since the nightingale didn't work from this way). I even started replaying a save from before using it, to see if I could save it for later. But I couldn't figure out any way to make that work, thankfully.
Anonymous No.12093057 [Report] >>12096672
>combine everything with everything
I disliked it when the logic of some games was so obtuse you had to resort to this hail-Mary approach.
Anonymous No.12095094 [Report] >>12097412
Broken Sword 1 & 2 (the rest are good but thats because Im a fanboy)

Discworld 1, 2 and Noir (especially Noir is my favorite.)

Grim Fandango

Those are my absolute favorites. But there are plenty of good ones, like Monkey Island, LucasArts games, Sanitarium etc.
Anonymous No.12096672 [Report]
>>12093057
I suppose that's a result of burnout
Anonymous No.12096684 [Report]
>>12070207
>spooky season
you redditors need to leave
Anonymous No.12097412 [Report]
>>12095094
This era was incredibly inventive in both storytelling and integrated humor. Nothing now feels even close.
Anonymous No.12097608 [Report]
>>12070186 (OP)
We just need to be honest with each other. The genre died because Gabriel Knight SotF came out and everyone agreed it was the Alpha and Omega and the genre should die on that high note
Anonymous No.12098420 [Report]
I like adventure gameplay but I find most of the story premises just aren't what I'm in the mood for. It doesn't matter that much if an action game's story/setting isn't clicking with me but when I need to spend several hours reading text and stewing in the world figuring out puzzles it does.
>whimsical 90s ya fiction and genre parodies
if you're not really tickled by that there's not a lot else.
Anonymous No.12099164 [Report]
Bumping so the spammer doesn't push it off the board.
Anonymous No.12101616 [Report]
>>12090104
I don't understand "yers"