>>721153410
>Definitely look into utilizing lots of environmental destruction
oh dont you worry
thats in the making once i transfer into focusing on assets
>Flying bits of paper, concrete chunks, breaking glass
same goes for particle effects
>Maybe also gimmicks using said environmental destruction to reward the observant with a spectacular setpiece that can wipe out a screen's worth of enemies or a nastier miniboss instantly
already got some small mini bosses in mind
both vehicular and humanoid types
its going to pretty over the top and stylized looking
>Time Crisis series epsecially has tons ot examples and Crisis Zone/Razing Storm amps that up to 11
i ll try my best anon