>Introduced skill bloat and (more) 2-in-1 skills
>Introduced muh-story immersion segments
>(basically) Introduced cancerous Guard Points and an entire weapon focused around the shit
>Introduced mounting QTE when the concept of mounting could have worked entirely fine without it
>Introduced endgame RNG grind loops
>Introduced delayed wakeup timings
>Continued the trend of dumbing down and generalizing monster hitzones across the board. No special cases like Blos's oil tail weakness to shot anymore

The problems started with 4/4G