>>3865280
>I get it makes them somewhat fungible, but as a fan of the franchise, it's cool that I can just roll with whatever party I want.
To me, that's the ideal mon game: being able to use your favorites without much of a penalty. Either through training or some other means, I think it's great when games like this allow you to use jobbers against god-tier beings.
Also, I might dual-post this in the main /mon/ thread, but I kind of want to see a mon game borrow from Diablo-clones in the sense of having many cuhrayzee builds and stuff happening. Stuff like:
>use heaven's charm on angewomon
>proc healing when this mon uses a light type move