>>1962398
If whatever remains of Blizzard still possesses any sentience, they'd have been adapting this into WoW 2.0 years ago

The low res artstyle will remain perfectly kino into the 2040s while simultaneously remaining the most efficient format for high FPS on the displeasing hardware minimums that comprise current day VR consumerware

I am proud of you Iron Gate. Valheim remains the most beautiful game world, real shame it didn't steal the entire minecraft audience like it deserved to (if you had put in the work to surpass MC in raw # feature count of course).

Shadow Glass seems to be the next competition
https://www.youtube.com/watch?v=v9FMp5QgOvY
But I was hoping the dev would have cracked the magic on encoding vast render distances within each pixel itself.
(near the end when he shows off 'running to that mountain' ala todd howard, it quickly becomes apparent that the max render distance is nowhere near what it had appeared; some savant will eventually figure out how to have unlimited render distance and smoothly translate all 2D environments to 3D - that is one of the holy grails of digitization)