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Thread 1907240

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Anonymous No.1907240 >>1907438 >>1907661 >>1914349 >>1919499 >>1923431
Valheim
>Latest Patch Notes & News
https://www.valheimgame.com/news/
>Wiki
https://valheim.fandom.com/wiki/Valheim_Wiki
>Map Viewer
https://valheim-map.world/

Last Thread: >>1678630
Anonymous No.1907438 >>1924410
>>1907240 (OP)
The bronze age really does suck ass. It's not until the iron age that I feel the game comes together.
Anonymous No.1907599
Skill issue.
Anonymous No.1907661 >>1908595
>>1907240 (OP)
why does it tell me what day it is every morning in this game? it makes me feel like I need to rush.
Anonymous No.1907888 >>1907903 >>1908595
Greetings. Although I did not really had time to play these days, my modded server is still up and running, if anybody is interested, for at least a month or so. Yagluth and up is still alive, regarding progress.
Here is the modlist: https://pastebin.com/B0srZS14
IP: 185.36.205.5:2596
PW: fatcatnap

Happy adventuring.
Anonymous No.1907903
>>1907888
Oh, and a sidenote. I am hosting it on EUGAMEHOST, and they will be doing a maintenance on august 15th at 12:00AM BST until August 15th 08:00AM BST. Just a heads up. So the server WILL be offline most likely in that timeframe. I will see to it to start it up again, if the server does not do so automatically.
Anonymous No.1908595 >>1908628
>>1907661
just to help you keep track of what day it is since there's no calendar
it doesn't say this anywhere in-game, but the weather is (mostly) on a set cycle on every world, so for example it will always rain on day 6 (in the meadows). i think there's a site that displays what the weather will be like on any given day, and what direction the wind will blow

tl;dr it's just the date, you don't need to rush
>>1907888
nice digits hostman
Anonymous No.1908628
>>1908595
I wish he would use day of the week instead of counting each day. and maybe the crow sits at your initial stone circle can tell you the exact date.
Anonymous No.1908793 >>1908893 >>1908998 >>1924402
how do you guys determine where to build in this game?
I started building something in the first area, meadows or whatever? then I went to the black forest and started getting new materials and just felt very confused. am I supposed to go back and upgrade my meadows house? am I supposed to have small cabins until I get to the final area? am I supposed to have a house in each area?
Anonymous No.1908893 >>1908936
>>1908793
There's no way you're "supposed" to build your base. You just find a spot you like and start building whatever you want/need.
I look for a few things when I make my first base.
>located in the meadows
>relatively flat
>close to the black forest for easy access to resources, but not too close, otherwise you get constantly swarmed by greyniggers
>access to the ocean, preferably by being next to a wide river that connects to it, otherwise just build on the coast
If all those conditions are met I'll build a small hut with a bed, storage and crafting stations, secure the area with palisade walls, then set up a small dock for when I get around to making a ship. Then I just go from there.
I usually avoid making bases in the black forest and the biome after it, because those are simply too fucking annoying to live in long term. I like building outposts though. If I find a ruined stone structure near resources I want then I'll fortify and fix it up a bit to make it livable.
Anonymous No.1908936 >>1908949 >>1909200
>>1908893
so it's normal for people to make a mansion in the meadows?

do things respawn? like I encountered some of those dungeons that give red stones, and trolls. I think the goblin things respawn at night in the biomes? and the deer I notice will be back in the same areas.
or is all this info on the wiki and I should go read up there? I'm trying to keep my playthrough relatively spoiler free but this game explains no mechanics.

either way thanks broski.
Anonymous No.1908949 >>1909200
>>1908936
Yeah it's normal for people to stick to the meadows, simply because it's the most peaceful biome and therefore the least annoying. Later biomes all have something annoying about them that makes living there long term annoying if you don't know how to deal with it all. You'll see for yourself as you progress. You certainly CAN make permanent bases in other biomes, if you're willing to deal with the hassle that comes with them. If you build a proper wall and maybe a moat, that'll take care of most things.
I make my final base in a later biome that I find comfy, but most would find it too inconvenient for a permanent base. Can't really go into detail without spoiling things for you.
Mobs will respawn infinitely. Including trolls. I believe cave trolls are an exception, but regular ones will randomly spawn in the black forest. Resources do not respawn. If you grab the red cores, money, or whatever else from a tomb then they'll never respawn, if you want more you'll have to find other tombs. You can get an infinite amount of the cores later, but right now the tombs are your only option. Ores and trees also do not respawn. But you can plant new trees with the seeds they drop.
I don't recommend reading a wiki. The game is far more enjoyable when you discover things for yourself. My advice is to just harvest everything you see to unlock recipes, then try them out and see what they can do.
Anonymous No.1908998
>>1908793
Eventually you'll have enough surt cores to build portals all over the fucking place. The only thing you won't be able to teleport is metals and such, so you need boats for that.
Basically, have a main base and little huts you can safely teleport to for whatever.
Anonymous No.1909200
>>1908936
Yeah, most if not all people do what >>1908949 does, myself included. Convenient water access is a must imo, much of your resource collect will be expedited via use of ships

NPCs will generally respawn, but dungeons are instanced, so once you've cleared one of its enemies and resources, it's empty for good. Well, that's not explicitly true, yellow mushrooms will respawn in dungeons, but that's it iirc

If you have questions and don't want spoilers, I'm sure ppl in this thread will be happy to oblige
Anonymous No.1912006 >>1912489
Anonymous No.1912489
>>1912006
now that's a comfy deathtrap if a golem falls in
Anonymous No.1914349
>>1907240 (OP)
Still no vanilla hosts?
Anonymous No.1915079 >>1915291
Did they add leads to the game yet? How about safe animal transportation on boats? If they're going to have the star quality thing going on I feel like they need both.
Anonymous No.1915291 >>1915326
>>1915079
>friendly fire -> on
>harpoon creature
Anonymous No.1915326 >>1915335 >>1915376 >>1915642
>>1915291
Because who doesn't love toggling entire modes and exploiting unintended physics just to get an animal to follow them?
Anonymous No.1915335
>>1915326
It's the click of a single button, and the harpoon is literally designed to drag animals around
Anonymous No.1915376 >>1915394
>>1915326
>exploiting unintended physics
lol, what?
Anonymous No.1915394 >>1915419 >>1915628
>>1915376
If you have to toggle friendly fire, they didn't expect you to use it like that.
Anonymous No.1915419 >>1915442
>>1915394
I dunno anon, that logic seems retarded.
Anonymous No.1915442 >>1915628
>>1915419
You don't know, but you do? Speaking of retarded...
Go ahead and run defense for these devs though, they've... earned... it?
Anonymous No.1915628
>>1915394
If they didn't expect you to use it like that, and it's within their power to change it at any time, then it wouldn't work like that, simple as. The whole point of the harpoon is to move things around. The whole point of turning FF on is so you can harm things that are in the player faction. What is it about this interaction that makes you think this isn't intended?
>>1915442
He doesn't know about the validity of your line of thinking, because it seems to be retarded. I hope you're merely pretending to be retarded and that you're not actually this ignorant.
Anonymous No.1915642
>>1915326
It's not unintended at all. Dragging mobs around is the whole purpose of the harpoon. Originally your animals weren't even affected by the friendly fire toggle, they could always be harpooned.
That being said I can agree that fucking harpooning your own animals just to move them around is dumb and I would prefer a better way to control them.
Anonymous No.1918494 >>1919479
https://www.youtube.com/watch?v=Lf2xG7R0fxk
A MOTHERFUCKING BEAR
Anonymous No.1918544 >>1918880 >>1919221 >>1919337 >>1919479
>Combat Changes:
>* Perfect Block no longer cost stamina
>* Reduced movement speed penalty on Battleaxes, Sledgehammers, and Tower Shields
>* Vertical fighting improvements, now easier to hit enemies in slopes!

Wait, that's it? That's the promised "combat update"?
Anonymous No.1918880
>>1918544
casualised…accessible…slop
Anonymous No.1919221 >>1919630
>>1918544
Those are some pretty big changes. What's the issue?
Anonymous No.1919337 >>1919630
>>1918544
Does perfect block still build that block gauge or whatever it's called?
Anonymous No.1919462 >>1919630
>still no low level shaman magic
gay
Anonymous No.1919473 >>1919630
What was the reworked enemy?
Anonymous No.1919479
>>1918494
>>1918544
I think it's pretty neat. The pendants are cool too.
Anonymous No.1919499
>>1907240 (OP)
public beta branch testing
https://youtu.be/Lf2xG7R0fxk
https://youtu.be/GyBv7mQgRvo
Anonymous No.1919630
>>1919221
It's not a battlepass or a marvel reference so it's BAD!
>>1919337
It still builds your stagger meter, yes, so you still need to eat good food and use a half-decent shield to parry heavy hits
>>1919462
Agreed, but realistically how would you do it without invalidating the whole mistlands 'tech tree' of extracting yggdrasil sap and refining it?
>>1919473
It looks like the ghost got a new model, and it actually drops something now


Something that also isn't mentioned in the update is that the bears have the code to eat blueberries off the floor as if you could tame them, but they don't seem to have the rest of the taming mechanic set up. It could be that they accidentally left part of that feature in atfer cutting it, or they're still working on bears in general, so we might be able to use them a guards, or maybe even ride them. It would be nice to have something to guard your base that isn't wolves, since they're usually on another continent and boating them back is a PitA.
Anonymous No.1921939 >>1922016 >>1922082 >>1922209 >>1923381
Why do people make walls in their meddows base? the raids aren't even that hard.
Anonymous No.1922016
>>1921939
so I can fight the raids outside my walls and not have all the projectiles I'm dodging damage my base
also to protect my livestock and crops
also because walls are cool
also because it gives me time to finish what I was doing if I want to ignore the raid for a minute without them breaking my house
Anonymous No.1922082
>>1921939
Because I like walls.
Anonymous No.1922209 >>1922243
>>1921939
To keep out obnoxious greynigs and protect my animals. Having to go around repairing my stuff every day because some little dipshit wandered in and slapped everything gets tiring.
Also walls are just fucking rad and fortifying settlements is my special interest.
Anonymous No.1922243 >>1922369
>>1922209
>Also walls are just fucking rad and fortifying settlements is my special interest.
Anonymous No.1922369 >>1922494 >>1923376
>>1922243
I fucking love fortifications dude. Digging moats, placing spikes, setting up choke points, constructing a big fuckoff stone wall with machicolations, arrow slits, gatehouse, towers, etc. Easy and fun way to make your base looks cool while also being defensible.
Anonymous No.1922494
>>1922369
How it feels
Anonymous No.1923376
>>1922369
I'd build big cool walls if high part counts didn't tank my tater's fps ;_;
Anonymous No.1923381
>>1921939
>start new game
>find a nice stop along a river with the woods and a stone tower next to it
>build a hut, furnaces, everything
>lastly build a little circle fenced pasture
>get two pigs into the enclosure after a while
>finally get the pigs to mate after a few days because I kept running out of my hut and alarming the pigs
>next night a greynigger wave comes in
>they beeline straight for the enclosure and kill my pigs
This is why I build walls first now.
Anonymous No.1923431 >>1923628
>>1907240 (OP)
Lmfao valheim os a piece of shit game. Last time i played it there were 2 or 3 variations of dungeon layouts and they just introduced a giant big blue troll thing. Bet its still ahit, hut hey, they bought a horse.
Anonymous No.1923628
>>1923431
take the penis out of your mouth
Anonymous No.1924402
>>1908793
The game intentionally makes it easiest to have a big main base you ship stuff back to in the meadows (as it's the only location without really obnoxious enemies spawning) while also making small outposts to process things in other areas (to keep the back and forth shipping more reasonable)
You can of course skip the meadows step and make your big base in the black forest, but you're gonna have to deal with trolls spawning
Anonymous No.1924410 >>1924639 >>1925545 >>1933459 >>1942687
>>1907438
Does that explain why I burn out so hard by swamps? I'll play with a group and by the time we're all geared and heading to swamps I'm ready to quit.
Anonymous No.1924639
>>1924410
Yes. It's unanimously agreed upon that the bronze age is a suckass slog.
Anonymous No.1924755 >>1925563 >>1925702
The jump from stone to bronze really does fucking suck but I don't really know how to make it better.
Anonymous No.1925545 >>1925702 >>1925801
>>1924410
It's always a pain playing through the swamp and mistlands
Anonymous No.1925563 >>1925702
>>1924755
Greatly lowering the health of copper ore nodes would be a good start. It takes forever to mine them and you need so much god damn copper and bronze for fucking everything.
Anonymous No.1925702 >>1925804
>>1924755
>>1925563
thankfully in the upcoming combat update, they're changing the elder's powerup by making it give you mining power in addition to chopping power, but it's still technically post-copper, even if you can kill the elder with the same gear you used to beat eikthyr.

What I recommend instead is to find a troll and lure it to nearby copper nodes you have marked on your map, have it smash the surface layer, and then move on to the next one. The most difficult part is fighting the troll's pathfinding AI to get it to follow you
>>1925545
Mistlands is at least mildly interesting because the enemies are somewhat dangerous. Swamps is a fucking slog if you go in there unrested and at night, but if you make sure to stay rested and sleep through 'till day, it's like 200% better. If you're with a group of people, have someone boat back the first 10 iron you find in your karve, so he can go make a longship ASAP
Anonymous No.1925801
>>1925545
I'd say the swamp is more of a frustrating experience than a slog. Once you get a handle on not dying to draugr you can be in and out of crypts like it's nothing. You can generally get all the iron you'll need from just 1-2 crypts as well.
Anonymous No.1925804 >>1925828
>>1925702
Troll mining is also slow as hell and you need to smash several nodes to get any usable amount of copper
Anonymous No.1925828 >>1925838
>>1925804
>Troll mining is also slow as hell
it's significantly faster and more engaging than holding M1 on a rock imo
>you need to smash several nodes to get any usable amount of copper
I did the math either last thread or this one, and you only need to get a troll to smash the tops of something like two deposits in order to get the essentials
Anonymous No.1925838 >>1925870
>>1925828
Yes it's faster than manual mining but dodging a troll over and over for ages while a swarm of greynigs throw rocks at you and slap your ass isn't a fun experience.
>and you only need to get a troll to smash the tops of something like two deposits in order to get the essentials
I want more than just some nails and an axe though. Copper/bronze is required for so much shit, like mead barrels, braziers, sconces, lanterns, weapons, tools, crafting station upgrades and several structures. If you play alone and with increased resources it's fine, but the base rate is way too low if you want to play with more people. Doesn't help that 99% of the node is just stone.
The bronze age is awful.
Anonymous No.1925870
>>1925838
>I want more than just some nails and an axe though
>mead barrels, ..., weapons, tools, crafting station upgrades
this is included under what I meant by essentials

Fair enough to the rest though, BA does suck, this is just what I've found to be the best course of action. You can mitigate the greyboys by throwing down a campfire with all the stone and wood the troll is gonna be providing anyhow.
Anonymous No.1928081 >>1928239 >>1928258
>candles burn out after 4 hours
>you can't refill them, you have to break and replace them
what a godawful design choice
Anonymous No.1928239
>>1928081
Yeah, I stopped bothering with them because it's too much hassle. Bonus points for accidentally breaking a table when replacing.
Anonymous No.1928258 >>1928556 >>1930806
>>1928081
These fucking swedes makes so many mind boggling decisions. It's like every cool addition is a monkey's paw.
Ballistae for automated base defense? Sure thing buddy, but it's also going to kill (You) and your animals lol
Mounts? Of course dude, but the controls are fucking atrocious and you're better off walking
New ship types? Say no more bro, here's a hideous fat fuck of a ship and it's required to get to the worst biome in the game
Magic? Done. Also it's fucking useless for the first couple dozen levels and you get oneshot by everything if you don't constantly use the shield bubble
Anonymous No.1928556 >>1928731
>>1928258
>Magic? Done. Also it's fucking useless for the first couple dozen levels and you get oneshot by everything if you don't constantly use the shield bubble
Not to mention you can't even access it until you're over halfway through the game. Unless they changed something since I played last.
Anonymous No.1928731
>>1928556
nah it's still mistlands locked
honestly I recommend just spawning in the lowest-tier magic hat and whatever stave is weakest, and only allowing yourself to get another piece of the low-tier magic armor and the next strongest stave after you beat a boss
Anonymous No.1930806
>>1928258
magic is cracked, yes you do have to bubble shield constantly but high mobility, high damage, ranged AOEs after you get some levels in is very very potent.
But I also disagree with you on Ashlands, because I love it for being a nonstop warzone (although spawn rates are lower nowadays)
Anonymous No.1933459 >>1935799
>>1924410
Use the hoe and abuse raise-earth to build natural walls higher than any NPC in the swamp can get over (even Abomination). That turns the swamp into a joke! Idk why it took me so long to do this but now I love building forts in the swamp. The trees are nice to use as foundation too.
Anonymous No.1934166 >>1935799 >>1935816
building the first tanning rack is the hardest part
Anonymous No.1935799 >>1935816
>>1933459
I can't bring myself to do this as it's so ugly
>>1934166
Yeah it is a little bit of a slog, especially with the twiggy bow, but it did get me to try out spear chucking for the first time, so it's at least engaging
Anonymous No.1935816 >>1935864
>>1935799
>>1934166
It's easier to skip that and get the chopping block instead. By the time you actually *need* the tanning rack for high level equipment, you should have the methods or means to gather large amounts of leather scraps/hides (better bows for deer and a boar farm).
Anonymous No.1935864
>>1935816
well yeah everyone makes the block first, the rack is the bottleneck
Anonymous No.1936781 >>1936897
Anonymous No.1936897 >>1937028 >>1938183
>>1936781
Your crafting and kitchen area needs to be 10 times bigger.
Anonymous No.1937028
>>1936897
the house will be 2 stories; wat's wrong with the kitchen size? the pantry is just gonna be used for storing food items, and everything else can be fit over a single hearth
Anonymous No.1937193 >>1937396
Anonymous No.1937396 >>1937660
>>1937193
Hallchads
Anonymous No.1937660 >>1937831
>>1937396
I don't want to make yet another square footprint house ._.
Anonymous No.1937831 >>1937892
>>1937660
Make block, then add to the block. Ugh.
Anonymous No.1937892 >>1937925 >>1937951 >>1938183
>>1937831
Yes anon, that results in the efficiency-block I depicted. You're welcome to improve it, like I said I am tired of squares.
Anonymous No.1937925 >>1939043
>>1937892
donut with central garden
Anonymous No.1937951
>>1937892
Block add not need be block. Can be half block or even long block but half original block width. Ugh.
Anonymous No.1938183 >>1939043
>>1936897
You can put all your upgrades underground and they still function. This way you're not shitting up your base layout.
>>1937892
Make a rectangle then.
Anonymous No.1939043 >>1939185
>>1937925
might do something like this, but circles are
>>1938183
aaa rectangles are still square
Anonymous No.1939185 >>1939749
>>1939043
>aaa rectangles are still square
Literally false. The definition of a 'square' is a shape with four right angles and four sides with the same length.
Anonymous No.1939749
>>1939185
aaa rectangles are just long squares
Anonymous No.1942687
>>1924410
>Does that explain why I burn out so hard by swamps?
yes
Anonymous No.1944008 >>1945050
can they move the combat update from beta to official already so I can make a new world without it breaking
Anonymous No.1945050 >>1945160 >>1945547
>>1944008
Are they going to break my world
Anonymous No.1945160 >>1945506
>>1945050
No, that's highly unlikely. The only thing that can fuck up your world is biome updates if you've already explored the areas that are affected. Like if you go to the deep north now and render everything then the biome update won't work properly later.
Anonymous No.1945506 >>1945507 >>1945547
>>1945160
even just a little?
Anonymous No.1945507 >>1945564
>>1945506
The parts that haven't been rendered should be fine, but I wouldn't go there at all. Honestly I'd just make a new world whenever a new biome is added to make sure nothing fucks up.
Anonymous No.1945547 >>1945564
>>1945050
>>1945506
adding onto what the other anon was saying, generated structures in unloaded chunks are likely to get fucked up; if you went to hildir and revealed all the plains towers and howling caverns and burning tombs and whatnot, the ones you haven't been to will no longer be at their marked locations. It probably affects the flaming sword questline too.
Anonymous No.1945564
>>1945507
>>1945547
well i had the foresight at least to stay in my boat…notch preserve us
Anonymous No.1946301 >>1947004 >>1947022
>use world seed flatchest
>plains absolutely everywhere
>no mountains to be found
>the rare mountain has nothing on it, or is surrounded by plains
I played myself but theres a super comfy meadows island just south of spawn
Anonymous No.1947004
>>1946301
I'll use that seed when the combat update drops, maybe it'll still be similar
Anonymous No.1947022 >>1947027
>>1946301
I'm looking at it on the map viewer and I'm not seeing that comfy island :(
Got any screenshots?
Anonymous No.1947027 >>1947056 >>1947104
>>1947022
its here, and no theres no silver on the mountain north of the promised land
Anonymous No.1947056 >>1947398
>>1947027
dire straits
Anonymous No.1947104
>>1947027
ah I see
try going due east from spawn for silver
Anonymous No.1947398 >>1948468
>>1947056
>dire straits
Anonymous No.1947901
catalog's getting spammed with sloppa ads again
Anonymous No.1948468
>>1947398
is this the new boss
Anonymous No.1949390 >>1949407
knives are so much fun holy shit
WELCOME TA BIRMINGHAM YA FACKIN CUNTS
Anonymous No.1949407 >>1949512
>>1949390
they're pretty good up until mistlands, but they also kinda struggle with groups early on
Anonymous No.1949512 >>1949569
>>1949407
buckler parrying and assfucking a berserker with my silver shiv is peak gameplay
Anonymous No.1949569
>>1949512
no argument there
I wish you could put coatings on them or something though. It'd effectively work exactly the same way a potion would, but it'd add poison or frost dmg onto your weapon or smth
Anonymous No.1949665 >>1949707 >>1950685
I'm on Moder, got a bit of silver laying around and have up until now been using the mace- any weapon recommendations to keep it fresh, or should I stick with the mace?
Anonymous No.1949675 >>1949680 >>1949907 >>1950685
How do i make my buildings stop looking so shit
Anonymous No.1949680 >>1949907
>>1949675
I usually have inspiration up on my second monitor, and just try to replicate that. A good initial layout goes a long way
Anonymous No.1949707
>>1949665
Battleaxes.
Anonymous No.1949907
>>1949675
What >>1949680 said helps a lot, but I will say in my experience I usually only bother to make it not a cube and don't really start designing and making something actually appealing until I get stonecutters.
Anonymous No.1950685 >>1950687 >>1950898
>>1949665
Spear is pretty cheap to craft and levels fast, just don't go throwing it at anything downslope, or else you might not find it again.
>>1949675
>pic related
Anonymous No.1950687 >>1950689
>>1950685
You can also make your roofs pointed, like this anon did
Anonymous No.1950689
>>1950687
Anonymous No.1950817 >>1950871
cheated the wind angle HH i will not be mocked
Anonymous No.1950871
>>1950817
What?
Anonymous No.1950877
3-4 more days bros, trust the plan
Anonymous No.1950898 >>1950981 >>1950990
>>1950685
How do you make only half width eaves like this?
Anonymous No.1950959 >>1950982 >>1950991
How exactly does the build support system work? Is it based on distance from the ground based on material, or does every item have a different set value?
I can gleam that the ground and anything connected to it becomes a foundation, but how the structural system works exactly is confusing me.
Correct me if I'm mistaken but it also seems that horizontal beams for support also just don't do anything?
Anonymous No.1950981 >>1951026
>>1950898
you take the half-length horizontal pole that only costs 1 wood, and you extend it off of your roof, then snap roof tiles onto it.

They'll overlap halfway with the existing thatch tiles if you've already finished your roof, but if you haven't, you can start with an offset roof to make sure there's no overlap. Does that make any sense?
Anonymous No.1950982
>>1950959
https://valheim.fandom.com/wiki/Building_stability
its pretty simple, they have a height and overhang cap based on material
Anonymous No.1950990
>>1950898
if you mean what i think
i stick a 1m beam perpendicular to the face and tack on a cross perpendicular to that depending on the desired angle and then place roof as appropriate
some snap points you kind of have to create and the crosses are great as they have five snaps
you can do side and front overhangs this way
and if you dont like the angled wood walls sticking out of your roof you can hide the beam bit by using the log beams top and bottom snap which has many more delightful use cases
Anonymous No.1950991
>>1950959
Detailed: https://valheim.fandom.com/wiki/Building_stability
>Is it based on distance from the ground based on material
In short, yes. As far as I can tell it only simulates compression, not tension; maybe I have it the other way around. Basically in that image you've posted, only the red parts would be taken into account when measuring building stability, the green would be extraneous fluff built on top
Anonymous No.1950999 >>1951036
what kind of materials do you guys use for vineyards? I like to box frame the squiggly dark decorative wood panels but making 600 of them isnt good for performance or tar sanity
Anonymous No.1951026
>>1950981
>Does that make any sense?
Yes it does, thanks. My starter roof is done but it's worth it to redo it for that. I really hate how boring early building is. Even just getting to black forest is a massive improvement for core wood beams.
Anonymous No.1951036
>>1950999
well I don't usually make vineyards
if I had to take a crack at it, maybe fences stacked on top of each other, clipped inside a vertical corewood log at the end for support?