>>535440848
>make character
>spend 5 hours on perfecting facial and body sliders
>click finish
>the moment gameplay begins, face mesh explodes and stretches into every possible corner like a spatially conflicted urchin
>begin falling through the floor as well
>falling speed accelerates thanks to gravity
>clipping failsafe triggers, teleports me 2 feet above the ground
>but the momentum is still there and I die from enough fall damage to kill the Head superboss several times over
>this, in turn, multiplies velocity of my ragdolling corpse a hundredfold
>bounce so far into the sky that I hit the collisions devs forgot to remove from it, bounce back down
>my corpse hits another player
>the game thinks its affected by knockback and registers it as an attack, killing them
>the sheer force of the blow transfers my corpse's speed to theirs, resulting in two corpses ragdolling at the speed of sound
>we're moving so fast that we ignore any wall collisions
>a second later, two more players are killed by our corpses, joining us in our flight
>the numbers keep growing
>whole Districts are soon massacred by ragdolls, with thousands of hours spent on both progression and office customization wasted in the blink of an eye
>the dead players warn the rest about their impending doom
>the corpse storm is rapidly consuming the entire City
>a lot of players try to quit before they are killed, but the process takes too long
>some instead gather into small groups and brace for impact, either as a part of their roleplay or to have fun
>a chink has already figured out how to tank, recreate and abuse this for later use
>Monzo suffers the same fate in real life when el director finds out, unable to die due to contractual obligations
>it takes an hour for anything to be done
>a massive shitstorm takes over Steam page
>by the time all ragdolls are cleared, several new Syndicates have formed to fill power vacuum
>the more bizarre players formed a cult instead
>you become their idol, their God