The Rance card game I'm developing is coming along nicely. I've revamped the UI, and it looks much better now. All the game flow and basic rules are working correctly. Now I just need to create the individual effects, which will take the longest. So far, I've only implemented effects for eight of the 55 special character cards. Then I'll have to do the same for the skill cards, buffs, and debuffs. The more effects I write, the easier it'll be to add new ones, but I'm not looking forward to implementing any of the more complex ones.