>>96328249
The alternate solution is using HP not as "meat points", but a "countdown to real injury". Cosmere RPG does that where dropping to 0 HP makes you roll on an table to determine what injury you get and how long it lasts. You can get back up at the end of the next turn and keep fighting, but without healing you stand up with 1 HP and risk immediately being dropped with a new injury. The injury roll also gets a malus for every existing injury, so if you're being reckless you'll quickly go from having a twisted leg for 1d6 days to permanently crippled and then dead.