>>532963205
You LOST, gerg. HAHAHAHAHAHA
You got beaten within minutes by a söyteen with zero effort, who simply knew that a piston bolt goes a block per tick.
And some random dude who read it, did it before you.
https://www.youtube.com/watch?v=kUjXo40ZDGA
HAHAHAHAHAHAHAHAHAHAAHAHAHAHAAHAHAHAHAHA
>>532972059
This btw, who said that you can't do more than one interaction per tick?
The söyteen didn't.
And there is no technical reason why the game shouldn't be able to do that. A tick is just a game loop, there is nothing stopping one loop from processing multiple events of the same type. In fact, that's something we know it does in all other cases, be it redstone or breaking block.
In fact, there would have to be a limitation in place to NOT allow that. Like what happens when you do multiple things per tick? Will the new one just override the old before the loop gets there? Does the new interaction do a check if an old one is already queued and simply gets cancelled?

Since none of you checked the code and i couldn't find it in Google, i think that you likely fell for a ruse.