>>11966313
>removed throwing weapons
>removed crossbows
>removed spears
>removed shield types(tower/buckler/kite)
>removed medium armor
>removed slowfalling
>removed tiered lockpicks
>removed cast when use enchantments
>removed underwater grottos
>removed shipwrecks
>removed wilderness oddities/sidequest(the naked nords/robbed traders/civilians needing escorts)
>removed the unarmored skill
>removed deleting spells(fucking why?)
>less equipment slots
>less armor types
>less asian themed weapons
>less guilds(10 vs 4, five if you count the arena)
>less dungeons types(ancestral tomb, velothi tower, dwemer ruin, dunmer strongholds,daedric ruins, caves vs aylied ruins, forts, daedric gates, caves)
>daedric gates are, the main threat of the game, are copies, not just copy pasted with a bit of hand crafting but the same map reset over and over 60 times
>horses are slow as fuck
>level artifacts and loot punish you for completing quest to early
>best was to play rpg game is to not pick your class IE if you a mage play as pick combat skills
>enchanting clothes with Shield spells is better than armor rending armor pointless
>despite taking out tons of content for "balance" spell making renders tons of skill and abilities useless(chameleon/sneak 100 for 3 seconds to pickpocket, fortify lockpicking for 1 second to pick any lock ect)
>replaced chance to hit with egregious, damage sponge enemies wonky combat(no bethesda game has as good melee combat as system shock 2 before morrowind was released, let alone something like dark messiah)
Oblivion had tons of issues and was a preview of bethesda fall from grace, morrowind wasn't perfect but Oblivion either repeated or exaggerated most of it's flaws. Still the jank leveling system is the worse.