A little tip I've figured out during working on the world
>vrc allows you to assign tags to players, key->value strings
>add a method that returns real player name if tag does not exist, and tag otherwise
>use this method every time you're trying to read player name in scripts
>add a bunch of shitty buttons with interaction that assign different tags to player on press
>you can now assign unique fake "names" to players, and you can test a multiplayer game solo
already made a working game thanks to zero effort test runs
hope it actually works